INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

Jilómon

Lv 13 Pass 1 Jilómon#PLVIA TOP JG
0 Points
0–0 W–L · 0%
A- Tier
1000 MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
A- Tier
— MMR
0 MVP
0 ACE

Performance by lane

TOP 5 games, 4 wins (80%) 6.2 / 2.2 / 7.2

You Inhouse TOP average

  • KDA 6.09 +206%
  • CS per minute 8.1 +16%
  • Gold per minute 484 +21%
  • Damage per minute 842 +8%
  • Kill participation 47% +7 pts
  • Share of team damage 23% on par
  • Vision per minute 0.82 -8%
  • Deaths per game 2.2 -58%
JG 2 games, 0 wins (0%) 7.0 / 5.0 / 5.5

You Inhouse JG average

  • KDA 2.50 -12%
  • CS per minute 6.2 on par
  • Gold per minute 418 on par
  • Damage per minute 817 +27%
  • Kill participation 54% -3 pts
  • Share of team damage 20% +2 pts
  • Vision per minute 1.03 -6%
  • Deaths per game 5.0 -6%

Dimension profile

Each dimension combines the processed metrics with the weight the TOP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning65% Combat andimpact65% Resources andefficiency77% Vision35% Survival82% Objectives andmap72% Jilómon, Laning: 65%Jilómon, Combat and impact: 65%Jilómon, Resources and efficiency: 77%Jilómon, Vision: 35%Jilómon, Survival: 82%Jilómon, Objectives and map: 72%
Jilómon Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent 65% Above role average
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 65% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 77% Above role average
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 35% Below role average
Survival Deaths per 10 min; Time dead 82% Above role average
Objectives and map Objective damage per minute; Turret damage per minute 72% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Play 1 match 28/10/2026 +1 —
Defeat Match 325
Queue
28/10/2026 JG Blue -3 -24
Victory Match 305
Queue
27/10/2026 TOP Blue +3 +29
Mission Win 3 matches 27/10/2026 +8 —
Mission Play 5 matches 27/10/2026 +1 —
Victory Match 301
Queue
27/10/2026 TOP Red +3 +20
Mission Earn 1 ACE 27/10/2026 +1 —
Defeat Match 294
Queue
27/10/2026 TOP Blue ACE -2 0
Defeat Match 290
Queue
27/10/2026 TOP Blue -3 -10
Victory Match 283
Queue
27/10/2026 TOP Blue +3 +13
Mission Win 1 match 27/10/2026 +3 —
Mission Play 1 match 27/10/2026 +1 —
Victory Match 280
Queue
27/10/2026 TOP Red +3 +18