INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

Maurin

Lv 9 Pass 1 Maurin#Br12 MID SUP
0 Points
0–0 W–L · 0%
B Tier
1000 MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
B Tier
— MMR
0 MVP
0 ACE

Performance by lane

MID 4 games, 2 wins (50%) 6.8 / 3.2 / 6.0

You Inhouse MID average

  • KDA 3.92 +50%
  • CS per minute 6.5 -11%
  • Gold per minute 391 -7%
  • Damage per minute 604 -28%
  • Kill participation 34% -15 pts
  • Share of team damage 16% -8 pts
  • Vision per minute 0.63 -26%
  • Deaths per game 3.2 -36%
SUP 1 game, 0 wins (0%) 4.0 / 5.0 / 15.0

You Inhouse SUP average

  • KDA 3.80 +23%
  • CS per minute 0.9 -10%
  • Gold per minute 290 on par
  • Damage per minute 193 -34%
  • Kill participation 58% -4 pts
  • Share of team damage 4% -5 pts
  • Vision per minute 1.70 -42%
  • Deaths per game 5.0 -7%

Dimension profile

Each dimension combines the processed metrics with the weight the MID role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning29% Combat andimpact10% Resources andefficiency17% Vision15% Survival88% Objectives andmap41% Maurin, Laning: 29%Maurin, Combat and impact: 10%Maurin, Resources and efficiency: 17%Maurin, Vision: 15%Maurin, Survival: 88%Maurin, Objectives and map: 41%
Maurin Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent 29% On par
Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute 10% Below role average
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 17% Below role average
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 15% Below role average
Survival Deaths per 10 min; Time dead 88% Above role average
Objectives and map Objective damage per minute; Turret damage per minute 41% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Win 1 match 29/10/2026 +3 —
Mission Play 1 match 29/10/2026 +1 —
Victory Match 338
Queue
29/10/2026 MID Red +3 +11
Mission Play 1 match 27/10/2026 +1 —
Defeat Match 290
Queue
27/10/2026 SUP Blue -3 -10
Defeat Match 170
Queue
22/10/2026 MID Blue -3 -15
Defeat Match 165
Queue
22/10/2026 MID Blue -3 -17
Mission Win 1 match 22/10/2026 +3 —
Mission Play 1 match 22/10/2026 +1 —
Victory Match 161
Queue
22/10/2026 MID Red +3 +17