INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

qzwq T3

Lv 13 Pass 1 qzwq#sleep SUP BOT
0 Points
0–0 W–L · 0%
S Tier
1000 MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
S Tier
— MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
S Tier
— MMR
0 MVP
0 ACE

Performance by lane

SUP 4 games, 3 wins (75%) 1.2 / 5.5 / 19.0

You Inhouse SUP average

  • KDA 3.68 +19%
  • CS per minute 1.1 +10%
  • Gold per minute 295 on par
  • Damage per minute 253 -13%
  • Kill participation 75% +13 pts
  • Share of team damage 7% -2 pts
  • Vision per minute 3.19 +8%
  • Deaths per game 5.5 on par
BOT 1 game, 0 wins (0%) 1.0 / 5.0 / 2.0

You Inhouse BOT average

  • KDA 0.60 -77%
  • CS per minute 7.8 on par
  • Gold per minute 363 -28%
  • Damage per minute 569 -38%
  • Kill participation 21% -33 pts
  • Share of team damage 18% -8 pts
  • Vision per minute 0.50 -37%
  • Deaths per game 5.0 -7%

Dimension profile

Each dimension combines the processed metrics with the weight the SUP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning53% Combat andimpact60% Resources andefficiency37% Vision49% Survival49% Objectives andmap27% qzwq, Laning: 53%qzwq, Combat and impact: 60%qzwq, Resources and efficiency: 37%qzwq, Vision: 49%qzwq, Survival: 49%qzwq, Objectives and map: 27%
qzwq Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 53% On par
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Heals and shields on allies per minute; Share of team damage taken 60% On par
Resources and efficiency Share of team gold; Unspent gold at the end 37% On par
Vision Vision per minute (weight 1.5); Share of team vision (weight 1.5); Wards placed per minute; Wards destroyed per minute; Control wards per 10 min (weight 1.2) 49% On par
Survival Deaths per 10 min; Time dead 49% On par
Objectives and map Objective damage per minute 27% Below role average

History

Result Match Date Lane Side Highlight Points MMR
Mission Play 1 match 29/10/2026 +1 —
Defeat Match 349
Queue
29/10/2026 BOT Blue -3 -10
Mission Play 1 match 24/10/2026 +1 —
Defeat Match 197
Queue
23/10/2026 SUP Blue -3 -14
Mission Win 3 matches 23/10/2026 +8 —
Victory Match 192
Queue
23/10/2026 SUP Blue +3 +15
Mission Earn 1 MVP 23/10/2026 +1 —
Mission Win 1 match 23/10/2026 +3 —
Mission Play 1 match 23/10/2026 +1 —
Victory Match 181
Queue
23/10/2026 SUP Blue MVP +4 +15
Mission Win 1 match 22/10/2026 +3 —
Mission Play 1 match 22/10/2026 +1 —
Victory Match 173
Queue
22/10/2026 SUP Blue +3 +16