Players
Passei a CHIBAta
Role average
Player
Passei a CHIBAta
0
Points
0–0
W–L · 0%
A
Tier
1000
MMR
0
MVP
0
ACE
0
Points
0–0
W–L · 0%
A
Tier
—
MMR
0
MVP
0
ACE
Performance by lane
BOT
11
games,
6
wins
(55%)
8.4
/
6.2
/
8.3
You Inhouse BOT average
- KDA 2.69 on par
- CS per minute 8.6 +6%
- Gold per minute 543 +8%
- Damage per minute 991 +8%
- Kill participation 51% -3 pts
- Share of team damage 25% on par
- Vision per minute 0.68 -14%
- Deaths per game 6.2 +15%
SUP
6
games,
2
wins
(33%)
1.5
/
7.0
/
16.5
You Inhouse SUP average
- KDA 2.57 -17%
- CS per minute 1.0 on par
- Gold per minute 301 on par
- Damage per minute 295 on par
- Kill participation 58% -4 pts
- Share of team damage 8% -1 pts
- Vision per minute 2.90 on par
- Deaths per game 7.0 +30%
JG
2
games,
1
win
(50%)
10.5
/
3.5
/
3.0
You Inhouse JG average
- KDA 3.86 +36%
- CS per minute 7.9 +22%
- Gold per minute 489 +12%
- Damage per minute 822 +27%
- Kill participation 54% -3 pts
- Share of team damage 22% +4 pts
- Vision per minute 0.89 -18%
- Deaths per game 3.5 -34%
Dimension profile
Each dimension combines the processed metrics with the weight the BOT role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent | 55% | On par |
| Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute | 44% | On par |
| Resources and efficiency CS per minute (weight 1.5); Share of team gold; Damage per gold (weight 1.5); Unspent gold at the end | 63% | On par |
| Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min | 41% | On par |
| Survival Deaths per 10 min; Time dead | 47% | On par |
| Objectives and map Objective damage per minute; Turret damage per minute | 56% | On par |
History
| Result | Match | Points | MMR |
|---|---|---|---|
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 338
Queue
|
+3 | +11 |
| Mission | Win 3 matches | +8 | — |
| Mission | Win 1 match | +3 | — |
| Victory |
Match 325
Queue
|
+4 | +29 |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 315
Queue
|
-3 | -17 |
| Mission | Earn 1 MVP | +1 | — |
| Mission | Earn 3 MVPs | +2 | — |
| Mission | Win 1 match | +3 | — |
| Victory |
Match 305
Queue
|
+4 | +34 |
| Defeat |
Match 299
Queue
|
-3 | -17 |
| Mission | Play 5 matches | +1 | — |
| Defeat |
Match 290
Queue
|
-3 | -10 |
| Defeat |
Match 283
Queue
|
-2 | -3 |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 280
Queue
|
-3 | -18 |
| Mission | Win 1 match | +3 | — |
| Victory |
Match 256
Queue
|
+3 | +13 |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 254
Queue
|
-2 | -8 |
| Defeat |
Match 248
Queue
|
-3 | -20 |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 245
Queue
|
+4 | +19 |
| Mission | Earn 1 MVP | +1 | — |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 206
Queue
|
+4 | +15 |
| Mission | Win 3 matches | +8 | — |
| Victory |
Match 193
Queue
|
+3 | +12 |
| Mission | Win 1 match | +3 | — |
| Mission | Play 5 matches | +1 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 177
Queue
|
+3 | +18 |
| Defeat |
Match 174
Queue
|
-3 | -15 |
| Defeat |
Match 170
Queue
|
-2 | -5 |
| Mission | Earn 1 ACE | +1 | — |
| Defeat |
Match 165
Queue
|
-2 | -7 |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 161
Queue
|
+3 | +17 |