INVOKERS
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Players
Player

Passei a CHIBAta

Lv 23 Pass 1 Passei a CHIBAta#br1 BOT JG
0 Points
0–0 W–L · 0%
A Tier
1000 MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
A Tier
— MMR
0 MVP
0 ACE

Performance by lane

BOT 11 games, 6 wins (55%) 8.4 / 6.2 / 8.3

You Inhouse BOT average

  • KDA 2.69 on par
  • CS per minute 8.6 +6%
  • Gold per minute 543 +8%
  • Damage per minute 991 +8%
  • Kill participation 51% -3 pts
  • Share of team damage 25% on par
  • Vision per minute 0.68 -14%
  • Deaths per game 6.2 +15%
SUP 6 games, 2 wins (33%) 1.5 / 7.0 / 16.5

You Inhouse SUP average

  • KDA 2.57 -17%
  • CS per minute 1.0 on par
  • Gold per minute 301 on par
  • Damage per minute 295 on par
  • Kill participation 58% -4 pts
  • Share of team damage 8% -1 pts
  • Vision per minute 2.90 on par
  • Deaths per game 7.0 +30%
JG 2 games, 1 win (50%) 10.5 / 3.5 / 3.0

You Inhouse JG average

  • KDA 3.86 +36%
  • CS per minute 7.9 +22%
  • Gold per minute 489 +12%
  • Damage per minute 822 +27%
  • Kill participation 54% -3 pts
  • Share of team damage 22% +4 pts
  • Vision per minute 0.89 -18%
  • Deaths per game 3.5 -34%

Dimension profile

Each dimension combines the processed metrics with the weight the BOT role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning55% Combat andimpact44% Resources andefficiency63% Vision41% Survival47% Objectives andmap56% Passei a CHIBAta, Laning: 55%Passei a CHIBAta, Combat and impact: 44%Passei a CHIBAta, Resources and efficiency: 63%Passei a CHIBAta, Vision: 41%Passei a CHIBAta, Survival: 47%Passei a CHIBAta, Objectives and map: 56%
Passei a CHIBAta Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 55% On par
Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute 44% On par
Resources and efficiency CS per minute (weight 1.5); Share of team gold; Damage per gold (weight 1.5); Unspent gold at the end 63% On par
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 41% On par
Survival Deaths per 10 min; Time dead 47% On par
Objectives and map Objective damage per minute; Turret damage per minute 56% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Win 1 match 29/10/2026 +3 —
Mission Play 1 match 29/10/2026 +1 —
Victory Match 338
Queue
29/10/2026 BOT Red +3 +11
Mission Win 3 matches 28/10/2026 +8 —
Mission Win 1 match 28/10/2026 +3 —
Victory Match 325
Queue
28/10/2026 BOT Red MVP +4 +29
Mission Play 1 match 28/10/2026 +1 —
Defeat Match 315
Queue
28/10/2026 SUP Blue -3 -17
Mission Earn 1 MVP 27/10/2026 +1 —
Mission Earn 3 MVPs 27/10/2026 +2 —
Mission Win 1 match 27/10/2026 +3 —
Victory Match 305
Queue
27/10/2026 JG Blue MVP +4 +34
Defeat Match 299
Queue
27/10/2026 BOT Red -3 -17
Mission Play 5 matches 27/10/2026 +1 —
Defeat Match 290
Queue
27/10/2026 BOT Blue -3 -10
Defeat Match 283
Queue
27/10/2026 JG Red ACE -2 -3
Mission Play 1 match 27/10/2026 +1 —
Defeat Match 280
Queue
27/10/2026 BOT Blue -3 -18
Mission Win 1 match 26/10/2026 +3 —
Victory Match 256
Queue
26/10/2026 BOT Red +3 +13
Mission Play 1 match 26/10/2026 +1 —
Defeat Match 254
Queue
26/10/2026 BOT Red ACE -2 -8
Defeat Match 248
Queue
25/10/2026 SUP Red -3 -20
Mission Win 1 match 25/10/2026 +3 —
Mission Play 1 match 25/10/2026 +1 —
Victory Match 245
Queue
25/10/2026 BOT Blue MVP +4 +19
Mission Earn 1 MVP 24/10/2026 +1 —
Mission Win 1 match 24/10/2026 +3 —
Mission Play 1 match 24/10/2026 +1 —
Victory Match 206
Queue
24/10/2026 SUP Blue MVP +4 +15
Mission Win 3 matches 23/10/2026 +8 —
Victory Match 193
Queue
23/10/2026 SUP Blue +3 +12
Mission Win 1 match 23/10/2026 +3 —
Mission Play 5 matches 23/10/2026 +1 —
Mission Play 1 match 23/10/2026 +1 —
Victory Match 177
Queue
23/10/2026 BOT Blue +3 +18
Defeat Match 174
Queue
22/10/2026 SUP Red -3 -15
Defeat Match 170
Queue
22/10/2026 SUP Blue ACE -2 -5
Mission Earn 1 ACE 22/10/2026 +1 —
Defeat Match 165
Queue
22/10/2026 BOT Blue ACE -2 -7
Mission Win 1 match 22/10/2026 +3 —
Mission Play 1 match 22/10/2026 +1 —
Victory Match 161
Queue
22/10/2026 BOT Red +3 +17