INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

Dantezada

Lv 15 Pass 1 Dantezada#PRIME JG SUP
0 Points
0–0 W–L · 0%
A Tier
1000 MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
A Tier
— MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
A Tier
— MMR
0 MVP
0 ACE

Performance by lane

JG 7 games, 4 wins (57%) 5.7 / 5.1 / 7.0

You Inhouse JG average

  • KDA 2.47 -13%
  • CS per minute 6.3 on par
  • Gold per minute 414 on par
  • Damage per minute 479 -26%
  • Kill participation 54% -3 pts
  • Share of team damage 15% -3 pts
  • Vision per minute 1.06 on par
  • Deaths per game 5.1 on par
SUP 2 games, 1 win (50%) 1.5 / 6.0 / 18.5

You Inhouse SUP average

  • KDA 3.33 +8%
  • CS per minute 0.7 -30%
  • Gold per minute 303 on par
  • Damage per minute 182 -37%
  • Kill participation 67% +5 pts
  • Share of team damage 6% -3 pts
  • Vision per minute 2.62 -11%
  • Deaths per game 6.0 +11%

Dimension profile

Each dimension combines the processed metrics with the weight the JG role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning33% Combat andimpact28% Resources andefficiency31% Vision36% Survival47% Objectives andmap50% Dantezada, Laning: 33%Dantezada, Combat and impact: 28%Dantezada, Resources and efficiency: 31%Dantezada, Vision: 36%Dantezada, Survival: 47%Dantezada, Objectives and map: 50%
Dantezada Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 33% On par
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 28% Below role average
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 31% On par
Vision Vision per minute (weight 1.5); Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 36% Below role average
Survival Deaths per 10 min; Time dead 47% On par
Objectives and map Objective damage per minute; Enemy jungle monsters (weight 1.5) 50% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Play 1 match 30/10/2026 +1 —
Defeat Match 361
Queue
29/10/2026 JG Red -3 -10
Mission Win 3 matches 28/10/2026 +8 —
Mission Win 1 match 28/10/2026 +3 —
Mission Play 5 matches 28/10/2026 +1 —
Victory Match 331
Queue
28/10/2026 JG Red +3 +10
Mission Earn 1 ACE 28/10/2026 +1 —
Mission Play 1 match 28/10/2026 +1 —
Defeat Match 308
Queue
27/10/2026 JG Blue ACE -2 -4
Victory Match 302
Queue
27/10/2026 JG Blue +3 +21
Mission Win 1 match 27/10/2026 +3 —
Victory Match 298
Queue
27/10/2026 JG Red +3 +14
Mission Play 1 match 27/10/2026 +1 —
Defeat Match 292
Queue
27/10/2026 JG Blue -3 -17
Defeat Match 236
Queue
25/10/2026 SUP Blue -3 -16
Mission Win 1 match 25/10/2026 +3 —
Mission Play 1 match 25/10/2026 +1 —
Victory Match 235
Queue
25/10/2026 SUP Red +3 +15
Mission Win 1 match 23/10/2026 +3 —
Mission Play 1 match 23/10/2026 +1 —
Victory Match 187
Queue
23/10/2026 JG Blue +3 +16