INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
Download for Windows
Players
Player

Covello

Lv 11 Pass 1 Covello#BR2 BOT TOP
0 Points
0–0 W–L · 0%
A Tier
1000 MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
A Tier
— MMR
0 MVP
0 ACE

Performance by lane

BOT 6 games, 3 wins (50%) 5.0 / 3.5 / 5.3

You Inhouse BOT average

  • KDA 2.95 +11%
  • CS per minute 8.5 on par
  • Gold per minute 486 on par
  • Damage per minute 767 -16%
  • Kill participation 46% -8 pts
  • Share of team damage 23% -3 pts
  • Vision per minute 0.61 -23%
  • Deaths per game 3.5 -35%
TOP 1 game, 0 wins (0%) 3.0 / 7.0 / 9.0

You Inhouse TOP average

  • KDA 1.71 -14%
  • CS per minute 6.3 -10%
  • Gold per minute 352 -12%
  • Damage per minute 719 -7%
  • Kill participation 54% +14 pts
  • Share of team damage 25% +2 pts
  • Vision per minute 0.56 -37%
  • Deaths per game 7.0 +32%

Dimension profile

Each dimension combines the processed metrics with the weight the BOT role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning51% Combat andimpact35% Resources andefficiency45% Vision27% Survival73% Objectives andmap35% Covello, Laning: 51%Covello, Combat and impact: 35%Covello, Resources and efficiency: 45%Covello, Vision: 27%Covello, Survival: 73%Covello, Objectives and map: 35%
Covello Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 51% On par
Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute 35% On par
Resources and efficiency CS per minute (weight 1.5); Share of team gold; Damage per gold (weight 1.5); Unspent gold at the end 45% On par
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 27% On par
Survival Deaths per 10 min; Time dead 73% On par
Objectives and map Objective damage per minute; Turret damage per minute 35% On par

History

Result Match Date Lane Side Highlight Points MMR
Defeat Match 298
Queue
27/10/2026 BOT Blue -3 -14
Mission Win 1 match 27/10/2026 +3 —
Mission Play 1 match 27/10/2026 +1 —
Victory Match 292
Queue
27/10/2026 BOT Red +3 +17
Defeat Match 253
Queue
26/10/2026 BOT Red -3 -16
Mission Win 1 match 26/10/2026 +3 —
Mission Play 1 match 26/10/2026 +1 —
Victory Match 252
Queue
26/10/2026 BOT Blue +3 +22
Defeat Match 187
Queue
23/10/2026 BOT Red -3 -16
Defeat Match 180
Queue
23/10/2026 TOP Blue -3 -12
Mission Win 1 match 23/10/2026 +3 —
Mission Play 1 match 23/10/2026 +1 —
Victory Match 176
Queue
22/10/2026 BOT Red +3 +18