INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

mqiyana

Lv 17 Pass 1 mqiyana#mqiy MID TOP
0 Points
0–0 W–L · 0%
S Tier
1000 MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
S Tier
— MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
S Tier
— MMR
0 MVP
0 ACE

Performance by lane

MID 9 games, 4 wins (44%) 8.9 / 6.0 / 4.4

You Inhouse MID average

  • KDA 2.22 -15%
  • CS per minute 7.2 on par
  • Gold per minute 471 +12%
  • Damage per minute 830 on par
  • Kill participation 55% +6 pts
  • Share of team damage 24% on par
  • Vision per minute 1.07 +26%
  • Deaths per game 6.0 +20%

Dimension profile

Each dimension combines the processed metrics with the weight the MID role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning66% Combat andimpact49% Resources andefficiency53% Vision74% Survival28% Objectives andmap75% mqiyana, Laning: 66%mqiyana, Combat and impact: 49%mqiyana, Resources and efficiency: 53%mqiyana, Vision: 74%mqiyana, Survival: 28%mqiyana, Objectives and map: 75%
mqiyana Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent 66% On par
Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute 49% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 53% On par
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 74% On par
Survival Deaths per 10 min; Time dead 28% Below role average
Objectives and map Objective damage per minute; Turret damage per minute 75% Above role average

History

Result Match Date Lane Side Highlight Points MMR
Mission Play 5 matches 30/10/2026 +1 —
Mission Play 1 match 30/10/2026 +1 —
Defeat Match 369
Queue
30/10/2026 MID Red ACE -2 -3
Victory Match 349
Queue
29/10/2026 MID Red +3 +10
Mission Earn 1 MVP 29/10/2026 +1 —
Mission Win 1 match 29/10/2026 +3 —
Mission Play 1 match 29/10/2026 +1 —
Victory Match 346
Queue
29/10/2026 MID Blue MVP +4 +15
Mission Play 1 match 28/10/2026 +1 —
Defeat Match 309
Queue
28/10/2026 MID Red ACE -2 -10
Mission Earn 1 MVP 24/10/2026 +1 —
Mission Win 1 match 24/10/2026 +3 —
Mission Play 5 matches 24/10/2026 +1 —
Victory Match 228
Queue
24/10/2026 MID Red MVP +4 +29
Mission Play 1 match 24/10/2026 +1 —
Defeat Match 219
Queue
24/10/2026 MID Blue -3 -11
Mission Earn 1 ACE 23/10/2026 +1 —
Defeat Match 189
Queue
23/10/2026 MID Red ACE -2 -6
Mission Win 1 match 23/10/2026 +3 —
Mission Play 1 match 23/10/2026 +1 —
Victory Match 184
Queue
23/10/2026 MID Blue +3 +17
Mission Play 1 match 21/10/2026 +1 —
Defeat Match 119
Queue
21/10/2026 MID Red -3 -10