INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

bad luck i gues

Lv 12 Pass 1 bad luck i gues#tuxas JG SUP
0 Points
0–0 W–L · 0%
A Tier
1000 MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
A Tier
— MMR
0 MVP
0 ACE

Performance by lane

JG 5 games, 3 wins (60%) 4.4 / 5.2 / 11.4

You Inhouse JG average

  • KDA 3.04 +7%
  • CS per minute 6.8 on par
  • Gold per minute 424 on par
  • Damage per minute 556 -14%
  • Kill participation 57% on par
  • Share of team damage 16% -2 pts
  • Vision per minute 0.86 -21%
  • Deaths per game 5.2 on par

Dimension profile

Each dimension combines the processed metrics with the weight the JG role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning35% Combat andimpact27% Resources andefficiency44% Vision22% Survival51% Objectives andmap35% bad luck i gues, Laning: 35%bad luck i gues, Combat and impact: 27%bad luck i gues, Resources and efficiency: 44%bad luck i gues, Vision: 22%bad luck i gues, Survival: 51%bad luck i gues, Objectives and map: 35%
bad luck i gues Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 35% On par
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 27% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 44% On par
Vision Vision per minute (weight 1.5); Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 22% Below role average
Survival Deaths per 10 min; Time dead 51% On par
Objectives and map Objective damage per minute; Enemy jungle monsters (weight 1.5) 35% Below role average

History

Result Match Date Lane Side Highlight Points MMR
Mission Earn 1 ACE 24/10/2026 +1 —
Mission Play 5 matches 24/10/2026 +1 —
Defeat Match 204
Queue
24/10/2026 JG Red ACE -2 -7
Mission Win 3 matches 24/10/2026 +8 —
Victory Match 200
Queue
24/10/2026 JG Red +3 +18
Mission Win 1 match 24/10/2026 +3 —
Mission Play 1 match 24/10/2026 +1 —
Victory Match 198
Queue
23/10/2026 JG Blue +3 +16
Defeat Match 171
Queue
22/10/2026 JG Red -3 -10
Mission Win 1 match 22/10/2026 +3 —
Mission Play 1 match 22/10/2026 +1 —
Victory Match 146
Queue
22/10/2026 JG Red +3 +16