INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

cake

Lv 13 Pass 1 cake#bolos SUP BOT
0 Points
0–0 W–L · 0%
A Tier
1000 MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
A Tier
— MMR
0 MVP
0 ACE

Performance by lane

BOT 3 games, 2 wins (67%) 8.7 / 6.7 / 12.3

You Inhouse BOT average

  • KDA 3.15 +18%
  • CS per minute 7.5 -7%
  • Gold per minute 466 -7%
  • Damage per minute 775 -15%
  • Kill participation 56% on par
  • Share of team damage 18% -8 pts
  • Vision per minute 0.64 -19%
  • Deaths per game 6.7 +24%
SUP 3 games, 1 win (33%) 1.3 / 5.7 / 12.3

You Inhouse SUP average

  • KDA 2.41 -22%
  • CS per minute 1.0 on par
  • Gold per minute 288 on par
  • Damage per minute 271 -7%
  • Kill participation 48% -14 pts
  • Share of team damage 8% -1 pts
  • Vision per minute 2.76 -6%
  • Deaths per game 5.7 +6%

Dimension profile

Each dimension combines the processed metrics with the weight the BOT role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning41% Combat andimpact28% Resources andefficiency32% Vision36% Survival41% Objectives andmap30% cake, Laning: 41%cake, Combat and impact: 28%cake, Resources and efficiency: 32%cake, Vision: 36%cake, Survival: 41%cake, Objectives and map: 30%
cake Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 41% On par
Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute 28% Below role average
Resources and efficiency CS per minute (weight 1.5); Share of team gold; Damage per gold (weight 1.5); Unspent gold at the end 32% On par
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 36% On par
Survival Deaths per 10 min; Time dead 41% On par
Objectives and map Objective damage per minute; Turret damage per minute 30% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Play 1 match 29/10/2026 +1 —
Defeat Match 340
Queue
29/10/2026 SUP Red -3 -21
Mission Win 3 matches 28/10/2026 +8 —
Mission Win 1 match 28/10/2026 +3 —
Mission Play 1 match 28/10/2026 +1 —
Victory Match 322
Queue
28/10/2026 BOT Blue +3 +22
Mission Win 1 match 27/10/2026 +3 —
Mission Play 1 match 27/10/2026 +1 —
Victory Match 284
Queue
27/10/2026 BOT Red +3 +14
Mission Win 1 match 26/10/2026 +3 —
Mission Play 1 match 26/10/2026 +1 —
Victory Match 253
Queue
26/10/2026 SUP Blue +3 +16
Defeat Match 210
Queue
24/10/2026 SUP Blue -3 -20
Mission Play 1 match 24/10/2026 +1 —
Defeat Match 208
Queue
24/10/2026 BOT Blue -3 -11