INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
Download for Windows
Players
Player

Carry

Lv 16 Pass 1 Carry#0303 BOT TOP
0 Points
0–0 W–L · 0%
A Tier
1000 MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
A Tier
— MMR
0 MVP
0 ACE

Performance by lane

MID 7 games, 4 wins (57%) 6.4 / 3.7 / 7.6

You Inhouse MID average

  • KDA 3.77 +44%
  • CS per minute 8.7 +19%
  • Gold per minute 471 +12%
  • Damage per minute 1072 +27%
  • Kill participation 47% on par
  • Share of team damage 28% +4 pts
  • Vision per minute 0.71 -16%
  • Deaths per game 3.7 -26%
TOP 1 game, 0 wins (0%) 2.0 / 7.0 / 7.0

You Inhouse TOP average

  • KDA 1.29 -35%
  • CS per minute 7.6 +9%
  • Gold per minute 336 -16%
  • Damage per minute 798 on par
  • Kill participation 47% +7 pts
  • Share of team damage 27% +4 pts
  • Vision per minute 0.75 -16%
  • Deaths per game 7.0 +32%

Dimension profile

Each dimension combines the processed metrics with the weight the MID role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning90% Combat andimpact69% Resources andefficiency84% Vision32% Survival61% Objectives andmap72% Carry, Laning: 90%Carry, Combat and impact: 69%Carry, Resources and efficiency: 84%Carry, Vision: 32%Carry, Survival: 61%Carry, Objectives and map: 72%
Carry Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent 90% Above role average
Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute 69% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 84% Above role average
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 32% Below role average
Survival Deaths per 10 min; Time dead 61% On par
Objectives and map Objective damage per minute; Turret damage per minute 72% Above role average

History

Result Match Date Lane Side Highlight Points MMR
Mission Play 5 matches 30/10/2026 +1 —
Defeat Match 362
Queue
30/10/2026 TOP Red ACE -2 0
Mission Earn 1 MVP 30/10/2026 +1 —
Mission Win 1 match 30/10/2026 +3 —
Mission Play 1 match 30/10/2026 +1 —
Victory Match 359
Queue
29/10/2026 MID Red MVP +4 +15
Mission Win 1 match 27/10/2026 +3 —
Victory Match 305
Queue
27/10/2026 MID Blue +3 +29
Defeat Match 299
Queue
27/10/2026 MID Red ACE -2 -7
Mission Play 1 match 27/10/2026 +1 —
Defeat Match 294
Queue
27/10/2026 MID Blue -3 -10
Mission Win 1 match 24/10/2026 +3 —
Mission Play 1 match 24/10/2026 +1 —
Victory Match 206
Queue
24/10/2026 MID Blue +3 +10
Mission Win 1 match 23/10/2026 +3 —
Mission Play 1 match 23/10/2026 +1 —
Victory Match 193
Queue
23/10/2026 MID Blue +3 +12
Mission Earn 1 ACE 22/10/2026 +1 —
Mission Play 1 match 22/10/2026 +1 —
Defeat Match 168
Queue
22/10/2026 MID Blue ACE -2 -6