Players
Obsession
Role average
Player
Obsession
0
Points
0–0
W–L · 0%
A
Tier
1000
MMR
0
MVP
0
ACE
0
Points
0–0
W–L · 0%
A
Tier
—
MMR
0
MVP
0
ACE
Performance by lane
BOT
4
games,
2
wins
(50%)
6.8
/
4.8
/
8.5
You Inhouse BOT average
- KDA 3.21 +21%
- CS per minute 8.4 on par
- Gold per minute 519 on par
- Damage per minute 905 on par
- Kill participation 60% +6 pts
- Share of team damage 28% +2 pts
- Vision per minute 0.76 on par
- Deaths per game 4.8 -11%
SUP
1
game,
0
wins
(0%)
0.0
/
8.0
/
7.0
You Inhouse SUP average
- KDA 0.88 -71%
- CS per minute 0.9 -10%
- Gold per minute 278 -6%
- Damage per minute 186 -36%
- Kill participation 58% -4 pts
- Share of team damage 7% -2 pts
- Vision per minute 2.23 -24%
- Deaths per game 8.0 +48%
Dimension profile
Each dimension combines the processed metrics with the weight the BOT role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent | 41% | On par |
| Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute | 60% | On par |
| Resources and efficiency CS per minute (weight 1.5); Share of team gold; Damage per gold (weight 1.5); Unspent gold at the end | 50% | On par |
| Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min | 31% | Below role average |
| Survival Deaths per 10 min; Time dead | 53% | On par |
| Objectives and map Objective damage per minute; Turret damage per minute | 80% | Above role average |
History
| Result | Match | Points | MMR |
|---|---|---|---|
| Mission | Play 5 matches | +1 | — |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 213
Queue
|
-3 | -21 |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 186
Queue
|
+3 | +16 |
| Mission | Win 1 match | +3 | — |
| Victory |
Match 166
Queue
|
+3 | +10 |
| Defeat |
Match 158
Queue
|
-3 | -16 |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 145
Queue
|
-3 | -16 |