INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

Obsession

Lv 11 Pass 1 Obsession#jojo BOT TOP
0 Points
0–0 W–L · 0%
A Tier
1000 MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
A Tier
— MMR
0 MVP
0 ACE

Performance by lane

BOT 4 games, 2 wins (50%) 6.8 / 4.8 / 8.5

You Inhouse BOT average

  • KDA 3.21 +21%
  • CS per minute 8.4 on par
  • Gold per minute 519 on par
  • Damage per minute 905 on par
  • Kill participation 60% +6 pts
  • Share of team damage 28% +2 pts
  • Vision per minute 0.76 on par
  • Deaths per game 4.8 -11%
SUP 1 game, 0 wins (0%) 0.0 / 8.0 / 7.0

You Inhouse SUP average

  • KDA 0.88 -71%
  • CS per minute 0.9 -10%
  • Gold per minute 278 -6%
  • Damage per minute 186 -36%
  • Kill participation 58% -4 pts
  • Share of team damage 7% -2 pts
  • Vision per minute 2.23 -24%
  • Deaths per game 8.0 +48%

Dimension profile

Each dimension combines the processed metrics with the weight the BOT role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning41% Combat andimpact60% Resources andefficiency50% Vision31% Survival53% Objectives andmap80% Obsession, Laning: 41%Obsession, Combat and impact: 60%Obsession, Resources and efficiency: 50%Obsession, Vision: 31%Obsession, Survival: 53%Obsession, Objectives and map: 80%
Obsession Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 41% On par
Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute 60% On par
Resources and efficiency CS per minute (weight 1.5); Share of team gold; Damage per gold (weight 1.5); Unspent gold at the end 50% On par
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 31% Below role average
Survival Deaths per 10 min; Time dead 53% On par
Objectives and map Objective damage per minute; Turret damage per minute 80% Above role average

History

Result Match Date Lane Side Highlight Points MMR
Mission Play 5 matches 24/10/2026 +1 —
Mission Play 1 match 24/10/2026 +1 —
Defeat Match 213
Queue
24/10/2026 BOT Red -3 -21
Mission Win 1 match 23/10/2026 +3 —
Mission Play 1 match 23/10/2026 +1 —
Victory Match 186
Queue
23/10/2026 BOT Blue +3 +16
Mission Win 1 match 22/10/2026 +3 —
Victory Match 166
Queue
22/10/2026 BOT Blue +3 +10
Defeat Match 158
Queue
22/10/2026 BOT Blue -3 -16
Mission Play 1 match 22/10/2026 +1 —
Defeat Match 145
Queue
22/10/2026 SUP Blue -3 -16