INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
Download for Windows
Players
Player

winter arc PRO STRM 5

Lv 18 Pass 1 winter arc#LLL JG MID
0 Points
0–0 W–L · 0%
S Tier
1000 MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
S Tier
— MMR
0 MVP
0 ACE

Performance by lane

JG 5 games, 5 wins (100%) 8.8 / 4.6 / 11.4

You Inhouse JG average

  • KDA 4.39 +55%
  • CS per minute 8.0 +23%
  • Gold per minute 519 +19%
  • Damage per minute 962 +49%
  • Kill participation 70% +13 pts
  • Share of team damage 24% +6 pts
  • Vision per minute 1.40 +28%
  • Deaths per game 4.6 -13%

Dimension profile

Each dimension combines the processed metrics with the weight the JG role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning78% Combat andimpact79% Resources andefficiency83% Vision71% Survival45% Objectives andmap83% winter arc, Laning: 78%winter arc, Combat and impact: 79%winter arc, Resources and efficiency: 83%winter arc, Vision: 71%winter arc, Survival: 45%winter arc, Objectives and map: 83%
winter arc Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 78% Above role average
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 79% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 83% Above role average
Vision Vision per minute (weight 1.5); Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 71% Above role average
Survival Deaths per 10 min; Time dead 45% On par
Objectives and map Objective damage per minute; Enemy jungle monsters (weight 1.5) 83% Above role average

History

Result Match Date Lane Side Highlight Points MMR
Mission Win 1 match 29/10/2026 +3 —
Mission Play 1 match 29/10/2026 +1 —
Victory Match 341
Queue
29/10/2026 JG Blue +3 +20
Mission Earn 1 MVP 28/10/2026 +1 —
Mission Earn 3 MVPs 28/10/2026 +2 —
Mission Win 1 match 28/10/2026 +3 —
Mission Play 1 match 28/10/2026 +1 —
Victory Match 321
Queue
28/10/2026 JG Blue MVP +4 +29
Mission Win 3 matches 25/10/2026 +8 —
Mission Win 1 match 25/10/2026 +3 —
Mission Play 1 match 25/10/2026 +1 —
Victory Match 249
Queue
25/10/2026 JG Blue MVP +4 +15
Mission Win 1 match 23/10/2026 +3 —
Mission Play 1 match 23/10/2026 +1 —
Victory Match 194
Queue
23/10/2026 JG Red +3 +14
Mission Earn 1 MVP 22/10/2026 +1 —
Mission Win 1 match 22/10/2026 +3 —
Mission Play 1 match 22/10/2026 +1 —
Victory Match 164
Queue
22/10/2026 JG Red MVP +4 +21