INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

takethevision

Lv 16 Pass 1 takethevision#nunu JG MID
0 Points
0–0 W–L · 0%
A Tier
1000 MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
A Tier
— MMR
0 MVP
0 ACE

Performance by lane

JG 7 games, 3 wins (43%) 3.7 / 5.9 / 10.7

You Inhouse JG average

  • KDA 2.46 -13%
  • CS per minute 6.5 on par
  • Gold per minute 397 -9%
  • Damage per minute 536 -17%
  • Kill participation 62% +5 pts
  • Share of team damage 17% -1 pts
  • Vision per minute 0.73 -33%
  • Deaths per game 5.9 +11%
SUP 2 games, 0 wins (0%) 2.5 / 8.5 / 5.0

You Inhouse SUP average

  • KDA 0.88 -71%
  • CS per minute 1.5 +50%
  • Gold per minute 307 on par
  • Damage per minute 422 +45%
  • Kill participation 47% -15 pts
  • Share of team damage 14% +5 pts
  • Vision per minute 2.20 -25%
  • Deaths per game 8.5 +57%

Dimension profile

Each dimension combines the processed metrics with the weight the JG role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning38% Combat andimpact59% Resources andefficiency49% Vision11% Survival31% Objectives andmap31% takethevision, Laning: 38%takethevision, Combat and impact: 59%takethevision, Resources and efficiency: 49%takethevision, Vision: 11%takethevision, Survival: 31%takethevision, Objectives and map: 31%
takethevision Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 38% On par
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 59% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 49% On par
Vision Vision per minute (weight 1.5); Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 11% Below role average
Survival Deaths per 10 min; Time dead 31% On par
Objectives and map Objective damage per minute; Enemy jungle monsters (weight 1.5) 31% Below role average

History

Result Match Date Lane Side Highlight Points MMR
Mission Play 1 match 25/10/2026 +1 —
Defeat Match 230
Tournament
24/10/2026 JG Red -6 -20
Mission Play in 3 tournaments 24/10/2026 +3 —
Mission Earn 1 MVP 24/10/2026 +1 —
Mission Win 3 matches 24/10/2026 +8 —
Victory Match 227
Tournament
24/10/2026 JG Blue MVP +4 +29
Defeat Match 223
Tournament
24/10/2026 JG Red -3 -10
Mission Win a tournament match 24/10/2026 +2 —
Mission Play in a tournament 24/10/2026 +1 —
Mission Win 1 match 24/10/2026 +3 —
Mission Play 5 matches 24/10/2026 +1 —
Victory Match 217
Tournament
24/10/2026 JG Red +3 +20
Defeat Match 203
Queue
24/10/2026 SUP Red -3 -15
Mission Play 1 match 24/10/2026 +1 —
Defeat Match 199
Queue
24/10/2026 JG Blue -3 -14
Defeat Match 155
List
22/10/2026 SUP Blue -3 -10
Mission Win 1 match 22/10/2026 +3 —
Mission Play 1 match 22/10/2026 +1 —
Victory Match 149
Queue
22/10/2026 JG Blue +3 +13