INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

Akaashi

Lv 10 Pass 1 Akaashi#00005 BOT JG
0 Points
0–0 W–L · 0%
A Tier
1000 MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
A Tier
— MMR
0 MVP
0 ACE

Performance by lane

BOT 5 games, 1 win (20%) 7.2 / 6.4 / 8.0

You Inhouse BOT average

  • KDA 2.38 -11%
  • CS per minute 8.3 on par
  • Gold per minute 516 on par
  • Damage per minute 1090 +19%
  • Kill participation 53% on par
  • Share of team damage 28% +2 pts
  • Vision per minute 0.57 -28%
  • Deaths per game 6.4 +19%
JG 1 game, 0 wins (0%) 5.0 / 6.0 / 10.0

You Inhouse JG average

  • KDA 2.50 -12%
  • CS per minute 7.0 +8%
  • Gold per minute 414 on par
  • Damage per minute 738 +14%
  • Kill participation 62% +5 pts
  • Share of team damage 25% +7 pts
  • Vision per minute 1.08 on par
  • Deaths per game 6.0 +13%

Dimension profile

Each dimension combines the processed metrics with the weight the BOT role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning73% Combat andimpact64% Resources andefficiency68% Vision30% Survival48% Objectives andmap75% Akaashi, Laning: 73%Akaashi, Combat and impact: 64%Akaashi, Resources and efficiency: 68%Akaashi, Vision: 30%Akaashi, Survival: 48%Akaashi, Objectives and map: 75%
Akaashi Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 73% Above role average
Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute 64% On par
Resources and efficiency CS per minute (weight 1.5); Share of team gold; Damage per gold (weight 1.5); Unspent gold at the end 68% On par
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 30% Below role average
Survival Deaths per 10 min; Time dead 48% On par
Objectives and map Objective damage per minute; Turret damage per minute 75% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Play 1 match 29/10/2026 +1 —
Defeat Match 343
Queue
29/10/2026 BOT Red -3 -22
Mission Play 1 match 28/10/2026 +1 —
Defeat Match 317
Queue
28/10/2026 BOT Blue -3 -16
Defeat Match 295
Queue
27/10/2026 JG Blue -3 -14
Mission Play 1 match 27/10/2026 +1 —
Defeat Match 282
Queue
27/10/2026 BOT Blue -3 -17
Defeat Match 152
Queue
22/10/2026 BOT Blue -3 -17
Mission Win 1 match 22/10/2026 +3 —
Mission Play 1 match 22/10/2026 +1 —
Victory Match 148
Queue
22/10/2026 BOT Blue +3 +16