INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

ADKING

Lv 23 Pass 15 ADKING#xesqu BOT TOP
49 Points
6–4 W–L · 60%
A Tier
1054 MMR
3 MVP
2 ACE
11 Points
5–3 W–L · 62%
A Tier
— MMR
3 MVP
2 ACE
0 Points
1–1 W–L · 50%
A Tier
— MMR
0 MVP
0 ACE

Performance by lane

BOT 16 games, 9 wins (56%) 8.6 / 6.2 / 7.4

You Inhouse BOT average

  • KDA 2.56 on par
  • CS per minute 8.5 on par
  • Gold per minute 510 on par
  • Damage per minute 1046 +14%
  • Kill participation 57% +3 pts
  • Share of team damage 30% +4 pts
  • Vision per minute 0.60 -24%
  • Deaths per game 6.2 +15%
JG 1 game, 0 wins (0%) 5.0 / 7.0 / 7.0

You Inhouse JG average

  • KDA 1.71 -40%
  • CS per minute 6.4 on par
  • Gold per minute 412 -5%
  • Damage per minute 636 on par
  • Kill participation 67% +10 pts
  • Share of team damage 24% +6 pts
  • Vision per minute 0.70 -36%
  • Deaths per game 7.0 +32%

Dimension profile

Each dimension combines the processed metrics with the weight the BOT role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning59% Combat andimpact63% Resources andefficiency64% Vision20% Survival34% Objectives andmap52% ADKING, Laning: 59%ADKING, Combat and impact: 63%ADKING, Resources and efficiency: 64%ADKING, Vision: 20%ADKING, Survival: 34%ADKING, Objectives and map: 52%
ADKING Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 59% On par
Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute 63% On par
Resources and efficiency CS per minute (weight 1.5); Share of team gold; Damage per gold (weight 1.5); Unspent gold at the end 64% On par
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 20% Below role average
Survival Deaths per 10 min; Time dead 34% On par
Objectives and map Objective damage per minute; Turret damage per minute 52% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Win 1 match 09/11/2026 +3 —
Mission Play 1 match 09/11/2026 +1 —
Victory Match 553
Queue
08/11/2026 BOT Blue +3 +10
Mission Earn 3 MVPs 08/11/2026 +2 —
Victory Match 551
Queue
08/11/2026 BOT Blue MVP +4 +15
Defeat Match 550
Queue
08/11/2026 BOT Blue ACE -2 -7
Mission Play 5 matches 08/11/2026 +1 —
Defeat Match 531
Queue
08/11/2026 BOT Blue -3 -12
Mission Win 3 matches 08/11/2026 +8 —
Victory Match 528
Queue
08/11/2026 BOT Red MVP +4 +20
Mission Earn 1 MVP 08/11/2026 +1 —
Mission Win 1 match 08/11/2026 +3 —
Mission Play 1 match 08/11/2026 +1 —
Victory Match 524
Queue
07/11/2026 BOT Red MVP +4 +19
Mission Earn 1 ACE 07/11/2026 +1 —
Mission Play 1 match 07/11/2026 +1 —
Defeat Match 521
Queue
07/11/2026 BOT Blue ACE -2 -5
Mission Win 1 match 05/11/2026 +3 —
Mission Play 1 match 05/11/2026 +1 —
Victory Match 495
Queue
05/11/2026 BOT Red +3 +15
Defeat Match 419
Queue
01/11/2026 BOT Blue -3 -15
Mission Win 3 matches 01/11/2026 +8 —
Mission Win 1 match 01/11/2026 +3 —
Mission Play 1 match 01/11/2026 +1 —
Victory Match 414
Queue
01/11/2026 BOT Blue +3 +14
Mission Play 1 match 30/10/2026 +1 —
Defeat Match 369
Queue
30/10/2026 BOT Red -3 -13
Mission Play 5 matches 28/10/2026 +1 —
Victory Match 329
Queue
28/10/2026 BOT Red +3 +17
Mission Win 1 match 28/10/2026 +3 —
Victory Match 327
Queue
28/10/2026 BOT Blue +3 +12
Mission Play 1 match 28/10/2026 +1 —
Mission Earn 1 ACE 27/10/2026 +1 —
Mission Play 1 match 27/10/2026 +1 —
Defeat Match 271
Queue
27/10/2026 JG Red ACE -2 -5
Mission Play 1 match 26/10/2026 +1 —
Defeat Match 268
Queue
26/10/2026 BOT Blue -3 -12
Mission Win 1 match 25/10/2026 +3 —
Mission Play 1 match 25/10/2026 +1 —
Victory Match 235
Queue
25/10/2026 BOT Red +3 +15
Mission Play 1 match 24/10/2026 +1 —
Defeat Match 228
Queue
24/10/2026 BOT Blue -3 -24