Blue side
18 kills
| Player | K/D/A | CS | Damage | Gold | Vision |
|---|---|---|---|---|---|
|
|
2/4/5 1.8 KDA | 216 8.0/min | 21.939 26% of team | 10.031 | 47 14 wards |
|
|
9/5/3 2.4 KDA | 195 7.2/min | 21.464 26% of team | 13.323 | 24 4 wards |
|
|
6/4/5 2.8 KDA | 269 10.0/min | 18.509 22% of team | 13.240 | 27 10 wards |
|
|
1/9/5 0.7 KDA | 215 8.0/min | 16.007 19% of team | 10.561 | 19 9 wards |
|
|
0/11/7 0.6 KDA | 26 1.0/min | 4.955 6% of team | 6.180 | 73 33 wards |
Red side
33 kills
Victory
| Player | K/D/A | CS | Damage | Gold | Vision |
|---|---|---|---|---|---|
|
|
4/5/3 1.4 KDA | 208 7.7/min | 17.750 18% of team | 9.556 | 29 9 wards |
|
|
4/4/11 3.8 KDA | 166 6.2/min | 11.154 11% of team | 10.796 | 23 3 wards |
|
|
3/3/10 4.3 KDA | 211 7.8/min | 31.213 31% of team | 10.363 | 20 10 wards |
|
|
19/4/5 6.0 KDA | 267 9.9/min | 31.195 31% of team | 18.384 | 11 6 wards |
|
|
3/2/19 11.0 KDA | 34 1.3/min | 8.774 9% of team | 9.555 | 82 32 wards |
Dimension profile in this game
Each player in this game alone, against the inhouse average for their role: 50% is the role average.
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning | 75% | Above role average |
| Combat and impact | 49% | On par |
| Resources and efficiency | 73% | Above role average |
| Vision | 100% | Above role average |
| Survival | 83% | Above role average |
| Objectives and map | 75% | Above role average |
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning | 97% | Above role average |
| Combat and impact | 89% | Above role average |
| Resources and efficiency | 95% | Above role average |
| Vision | 27% | Below role average |
| Survival | 77% | Above role average |
| Objectives and map | 69% | On par |
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning | 87% | Above role average |
| Combat and impact | 51% | On par |
| Resources and efficiency | 92% | Above role average |
| Vision | 68% | On par |
| Survival | 84% | Above role average |
| Objectives and map | 99% | Above role average |
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning | 12% | Below role average |
| Combat and impact | 17% | Below role average |
| Resources and efficiency | 29% | Below role average |
| Vision | 39% | On par |
| Survival | 16% | Below role average |
| Objectives and map | 55% | On par |
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning | 14% | Below role average |
| Combat and impact | 27% | Below role average |
| Resources and efficiency | 1% | Below role average |
| Vision | 39% | On par |
| Survival | 4% | Below role average |
| Objectives and map | 18% | Below role average |
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning | 25% | Below role average |
| Combat and impact | 22% | Below role average |
| Resources and efficiency | 36% | On par |
| Vision | 65% | On par |
| Survival | 33% | On par |
| Objectives and map | 24% | Below role average |
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning | 3% | Below role average |
| Combat and impact | 7% | Below role average |
| Resources and efficiency | 8% | Below role average |
| Vision | 19% | Below role average |
| Survival | 42% | On par |
| Objectives and map | 11% | Below role average |
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning | 13% | Below role average |
| Combat and impact | 76% | Above role average |
| Resources and efficiency | 78% | Above role average |
| Vision | 45% | On par |
| Survival | 61% | On par |
| Objectives and map | 58% | On par |
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning | 88% | Above role average |
| Combat and impact | 75% | Above role average |
| Resources and efficiency | 90% | Above role average |
| Vision | 10% | Below role average |
| Survival | 47% | On par |
| Objectives and map | 54% | On par |
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning | 86% | Above role average |
| Combat and impact | 73% | Above role average |
| Resources and efficiency | 94% | Above role average |
| Vision | 62% | On par |
| Survival | 80% | Above role average |
| Objectives and map | 40% | On par |