INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

MARIDEX

Lv 22 Pass 1 MARIDEX#BR0 MID TOP
0 Points
0–0 W–L · 0%
A Tier
1000 MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
A Tier
— MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
A Tier
— MMR
0 MVP
0 ACE

Performance by lane

MID 9 games, 7 wins (78%) 8.4 / 4.0 / 8.3

You Inhouse MID average

  • KDA 4.19 +60%
  • CS per minute 6.7 -8%
  • Gold per minute 430 on par
  • Damage per minute 995 +18%
  • Kill participation 56% +7 pts
  • Share of team damage 28% +4 pts
  • Vision per minute 1.01 +19%
  • Deaths per game 4.0 -20%
TOP 2 games, 1 win (50%) 4.5 / 4.0 / 12.0

You Inhouse TOP average

  • KDA 4.12 +107%
  • CS per minute 6.8 on par
  • Gold per minute 390 on par
  • Damage per minute 774 on par
  • Kill participation 45% +5 pts
  • Share of team damage 21% -2 pts
  • Vision per minute 1.10 +24%
  • Deaths per game 4.0 -25%

Dimension profile

Each dimension combines the processed metrics with the weight the MID role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning43% Combat andimpact72% Resources andefficiency45% Vision76% Survival63% Objectives andmap52% MARIDEX, Laning: 43%MARIDEX, Combat and impact: 72%MARIDEX, Resources and efficiency: 45%MARIDEX, Vision: 76%MARIDEX, Survival: 63%MARIDEX, Objectives and map: 52%
MARIDEX Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent 43% On par
Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute 72% Above role average
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 45% On par
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 76% Above role average
Survival Deaths per 10 min; Time dead 63% On par
Objectives and map Objective damage per minute; Turret damage per minute 52% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Play 1 match 29/10/2026 +1 —
Defeat Match 339
Queue
29/10/2026 TOP Red -3 -10
Mission Win 3 matches 28/10/2026 +8 —
Mission Win 1 match 28/10/2026 +3 —
Mission Play 1 match 28/10/2026 +1 —
Victory Match 316
Queue
28/10/2026 MID Red +3 +19
Mission Win 1 match 27/10/2026 +3 —
Mission Play 1 match 27/10/2026 +1 —
Victory Match 304
Queue
27/10/2026 TOP Blue +3 +16
Mission Win 1 match 26/10/2026 +3 —
Mission Play 1 match 26/10/2026 +1 —
Victory Match 268
Queue
26/10/2026 MID Red +3 +12
Defeat Match 244
Queue
25/10/2026 MID Red ACE -2 -8
Mission Win a tournament 25/10/2026 +5 —
Mission Play in 3 tournaments 25/10/2026 +3 —
Mission Win 1 match 25/10/2026 +3 —
Mission Play 5 matches 25/10/2026 +1 —
Mission Play 1 match 25/10/2026 +1 —
Victory Match 230
Tournament
24/10/2026 MID Blue +6 +20
Mission Earn 1 MVP 24/10/2026 +1 —
Mission Win 3 matches 24/10/2026 +8 —
Victory Match 223
Tournament
24/10/2026 MID Blue MVP +4 +15
Mission Win a tournament match 24/10/2026 +2 —
Mission Play in a tournament 24/10/2026 +1 —
Mission Win 1 match 24/10/2026 +3 —
Mission Play 1 match 24/10/2026 +1 —
Victory Match 216
Tournament
24/10/2026 MID Blue +3 +14
Mission Win 1 match 22/10/2026 +3 —
Victory Match 151
Queue
22/10/2026 MID Red +3 +16
Mission Earn 1 ACE 22/10/2026 +1 —
Mission Play 1 match 22/10/2026 +1 —
Defeat Match 146
Queue
22/10/2026 MID Blue ACE -2 -6