Players
low cortisol
Role average
Player
low cortisol
13
Points
2–1
W–L · 67%
A
Tier
1019
MMR
1
MVP
0
ACE
7
Points
2–0
W–L · 100%
A
Tier
—
MMR
1
MVP
0
ACE
-3
Points
0–1
W–L · 0%
A
Tier
—
MMR
0
MVP
0
ACE
Performance by lane
JG
16
games,
9
wins
(56%)
7.6
/
4.5
/
10.4
You Inhouse JG average
- KDA 4.00 +41%
- CS per minute 7.0 +8%
- Gold per minute 472 +9%
- Damage per minute 737 +14%
- Kill participation 64% +7 pts
- Share of team damage 19% +1 pts
- Vision per minute 1.11 on par
- Deaths per game 4.5 -15%
TOP
2
games,
1
win
(50%)
9.0
/
5.0
/
2.5
You Inhouse TOP average
- KDA 2.30 +16%
- CS per minute 7.3 on par
- Gold per minute 440 +10%
- Damage per minute 1167 +50%
- Kill participation 44% +4 pts
- Share of team damage 33% +10 pts
- Vision per minute 0.86 on par
- Deaths per game 5.0 -6%
MID
2
games,
2
wins
(100%)
7.5
/
3.5
/
13.5
You Inhouse MID average
- KDA 6.00 +129%
- CS per minute 6.3 -14%
- Gold per minute 439 on par
- Damage per minute 1093 +30%
- Kill participation 51% on par
- Share of team damage 25% on par
- Vision per minute 0.43 -49%
- Deaths per game 3.5 -30%
Dimension profile
Each dimension combines the processed metrics with the weight the JG role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent | 74% | Above role average |
| Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute | 60% | On par |
| Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end | 68% | Above role average |
| Vision Vision per minute (weight 1.5); Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min | 45% | On par |
| Survival Deaths per 10 min; Time dead | 56% | On par |
| Objectives and map Objective damage per minute; Enemy jungle monsters (weight 1.5) | 40% | On par |
History
| Result | Match | Points | MMR |
|---|---|---|---|
| Mission | Earn 1 MVP | +1 | — |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 480
Queue
|
+4 | +19 |
| Defeat |
Match 434
Queue
|
-3 | -16 |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 428
Queue
|
+3 | +16 |
| Mission | Win 10 matches | +2 | — |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 361
Queue
|
+3 | +10 |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 340
Queue
|
-2 | -11 |
| Defeat |
Match 331
Queue
|
-2 | 0 |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 309
Queue
|
-3 | -20 |
| Defeat |
Match 304
Queue
|
-3 | -16 |
| Mission | Play 5 matches | +1 | — |
| Victory |
Match 299
Queue
|
+3 | +17 |
| Mission | Win 3 matches | +8 | — |
| Victory |
Match 284
Queue
|
+3 | +14 |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 272
Queue
|
+3 | +13 |
| Defeat |
Match 268
Queue
|
-3 | -12 |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 253
Queue
|
+3 | +16 |
| Mission | Earn 3 MVPs | +2 | — |
| Victory |
Match 236
Queue
|
+4 | +21 |
| Victory |
Match 235
Queue
|
+4 | +20 |
| Mission | Earn 1 MVP | +1 | — |
| Mission | Win 3 matches | +8 | — |
| Mission | Win 1 match | +3 | — |
| Mission | Play 5 matches | +1 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 233
Queue
|
+4 | +23 |
| Defeat |
Match 210
Queue
|
-3 | -20 |
| Mission | Earn 1 ACE | +1 | — |
| Defeat |
Match 208
Queue
|
-2 | -1 |
| Victory |
Match 203
Queue
|
+3 | +15 |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 199
Queue
|
+3 | +14 |