INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

low cortisol

Lv 24 Pass 3 low cortisol#stayH JG TOP
13 Points
2–1 W–L · 67%
A Tier
1019 MMR
1 MVP
0 ACE
7 Points
2–0 W–L · 100%
A Tier
— MMR
1 MVP
0 ACE
-3 Points
0–1 W–L · 0%
A Tier
— MMR
0 MVP
0 ACE

Performance by lane

JG 16 games, 9 wins (56%) 7.6 / 4.5 / 10.4

You Inhouse JG average

  • KDA 4.00 +41%
  • CS per minute 7.0 +8%
  • Gold per minute 472 +9%
  • Damage per minute 737 +14%
  • Kill participation 64% +7 pts
  • Share of team damage 19% +1 pts
  • Vision per minute 1.11 on par
  • Deaths per game 4.5 -15%
TOP 2 games, 1 win (50%) 9.0 / 5.0 / 2.5

You Inhouse TOP average

  • KDA 2.30 +16%
  • CS per minute 7.3 on par
  • Gold per minute 440 +10%
  • Damage per minute 1167 +50%
  • Kill participation 44% +4 pts
  • Share of team damage 33% +10 pts
  • Vision per minute 0.86 on par
  • Deaths per game 5.0 -6%
MID 2 games, 2 wins (100%) 7.5 / 3.5 / 13.5

You Inhouse MID average

  • KDA 6.00 +129%
  • CS per minute 6.3 -14%
  • Gold per minute 439 on par
  • Damage per minute 1093 +30%
  • Kill participation 51% on par
  • Share of team damage 25% on par
  • Vision per minute 0.43 -49%
  • Deaths per game 3.5 -30%

Dimension profile

Each dimension combines the processed metrics with the weight the JG role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning74% Combat andimpact60% Resources andefficiency68% Vision45% Survival56% Objectives andmap40% low cortisol, Laning: 74%low cortisol, Combat and impact: 60%low cortisol, Resources and efficiency: 68%low cortisol, Vision: 45%low cortisol, Survival: 56%low cortisol, Objectives and map: 40%
low cortisol Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 74% Above role average
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 60% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 68% Above role average
Vision Vision per minute (weight 1.5); Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 45% On par
Survival Deaths per 10 min; Time dead 56% On par
Objectives and map Objective damage per minute; Enemy jungle monsters (weight 1.5) 40% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Earn 1 MVP 05/11/2026 +1 —
Mission Win 1 match 05/11/2026 +3 —
Mission Play 1 match 05/11/2026 +1 —
Victory Match 480
Queue
05/11/2026 JG Red MVP +4 +19
Defeat Match 434
Queue
02/11/2026 JG Red -3 -16
Mission Win 1 match 02/11/2026 +3 —
Mission Play 1 match 02/11/2026 +1 —
Victory Match 428
Queue
02/11/2026 JG Blue +3 +16
Mission Win 10 matches 30/10/2026 +2 —
Mission Win 1 match 30/10/2026 +3 —
Mission Play 1 match 30/10/2026 +1 —
Victory Match 361
Queue
29/10/2026 TOP Blue +3 +10
Mission Play 1 match 29/10/2026 +1 —
Defeat Match 340
Queue
29/10/2026 JG Red ACE -2 -11
Defeat Match 331
Queue
28/10/2026 JG Blue ACE -2 0
Mission Play 1 match 28/10/2026 +1 —
Defeat Match 309
Queue
28/10/2026 JG Red -3 -20
Defeat Match 304
Queue
27/10/2026 JG Red -3 -16
Mission Play 5 matches 27/10/2026 +1 —
Victory Match 299
Queue
27/10/2026 JG Blue +3 +17
Mission Win 3 matches 27/10/2026 +8 —
Victory Match 284
Queue
27/10/2026 MID Red +3 +14
Mission Win 1 match 27/10/2026 +3 —
Mission Play 1 match 27/10/2026 +1 —
Victory Match 272
Queue
27/10/2026 MID Red +3 +13
Defeat Match 268
Queue
26/10/2026 JG Blue -3 -12
Mission Win 1 match 26/10/2026 +3 —
Mission Play 1 match 26/10/2026 +1 —
Victory Match 253
Queue
26/10/2026 JG Blue +3 +16
Mission Earn 3 MVPs 25/10/2026 +2 —
Victory Match 236
Queue
25/10/2026 JG Red MVP +4 +21
Victory Match 235
Queue
25/10/2026 JG Red MVP +4 +20
Mission Earn 1 MVP 25/10/2026 +1 —
Mission Win 3 matches 25/10/2026 +8 —
Mission Win 1 match 25/10/2026 +3 —
Mission Play 5 matches 25/10/2026 +1 —
Mission Play 1 match 25/10/2026 +1 —
Victory Match 233
Queue
25/10/2026 JG Blue MVP +4 +23
Defeat Match 210
Queue
24/10/2026 JG Blue -3 -20
Mission Earn 1 ACE 24/10/2026 +1 —
Defeat Match 208
Queue
24/10/2026 TOP Blue ACE -2 -1
Victory Match 203
Queue
24/10/2026 JG Blue +3 +15
Mission Win 1 match 24/10/2026 +3 —
Mission Play 1 match 24/10/2026 +1 —
Victory Match 199
Queue
24/10/2026 JG Red +3 +14