INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

JackoDaniols

Lv 13 Pass 1 JackoDaniols#3871 JG TOP
0 Points
0–0 W–L · 0%
B Tier
1000 MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
B Tier
— MMR
0 MVP
0 ACE

Performance by lane

TOP 4 games, 2 wins (50%) 3.8 / 6.8 / 3.0

You Inhouse TOP average

  • KDA 1.00 -50%
  • CS per minute 6.5 -7%
  • Gold per minute 368 -8%
  • Damage per minute 795 on par
  • Kill participation 27% -13 pts
  • Share of team damage 24% on par
  • Vision per minute 0.91 on par
  • Deaths per game 6.8 +28%
JG 2 games, 2 wins (100%) 10.0 / 5.5 / 14.5

You Inhouse JG average

  • KDA 4.45 +57%
  • CS per minute 5.5 -15%
  • Gold per minute 432 on par
  • Damage per minute 694 +8%
  • Kill participation 58% on par
  • Share of team damage 17% -1 pts
  • Vision per minute 1.30 +19%
  • Deaths per game 5.5 on par

Dimension profile

Each dimension combines the processed metrics with the weight the TOP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning30% Combat andimpact48% Resources andefficiency38% Vision64% Survival26% Objectives andmap66% JackoDaniols, Laning: 30%JackoDaniols, Combat and impact: 48%JackoDaniols, Resources and efficiency: 38%JackoDaniols, Vision: 64%JackoDaniols, Survival: 26%JackoDaniols, Objectives and map: 66%
JackoDaniols Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent 30% Below role average
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 48% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 38% On par
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 64% Above role average
Survival Deaths per 10 min; Time dead 26% On par
Objectives and map Objective damage per minute; Turret damage per minute 66% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Play 1 match 27/10/2026 +1 —
Defeat Match 278
Queue
27/10/2026 TOP Red -3 -10
Mission Win 1 match 24/10/2026 +3 —
Mission Play 5 matches 24/10/2026 +1 —
Mission Play 1 match 24/10/2026 +1 —
Victory Match 201
Queue
24/10/2026 TOP Red +3 +12
Mission Win 3 matches 23/10/2026 +8 —
Victory Match 183
Queue
23/10/2026 JG Red +3 +16
Mission Win 1 match 23/10/2026 +3 —
Mission Play 1 match 23/10/2026 +1 —
Victory Match 176
Queue
22/10/2026 TOP Red +3 +18
Mission Win 1 match 22/10/2026 +3 —
Victory Match 174
Queue
22/10/2026 JG Blue +3 +15
Mission Play 1 match 22/10/2026 +1 —
Defeat Match 168
Queue
22/10/2026 TOP Blue -3 -16