INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
Download for Windows
Players
Player

xStaleZx 3

Lv 12 Pass 1 xStaleZx#BR1 MID BOT
0 Points
0–0 W–L · 0%
A- Tier
1000 MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
A- Tier
— MMR
0 MVP
0 ACE

Performance by lane

MID 3 games, 2 wins (67%) 4.0 / 4.3 / 6.7

You Inhouse MID average

  • KDA 2.46 -6%
  • CS per minute 6.7 -8%
  • Gold per minute 355 -15%
  • Damage per minute 584 -31%
  • Kill participation 30% -19 pts
  • Share of team damage 17% -7 pts
  • Vision per minute 0.78 -8%
  • Deaths per game 4.3 -14%
TOP 2 games, 2 wins (100%) 5.0 / 2.0 / 7.5

You Inhouse TOP average

  • KDA 6.25 +214%
  • CS per minute 7.0 on par
  • Gold per minute 404 on par
  • Damage per minute 682 -12%
  • Kill participation 40% on par
  • Share of team damage 18% -5 pts
  • Vision per minute 0.78 -12%
  • Deaths per game 2.0 -62%

Dimension profile

Each dimension combines the processed metrics with the weight the MID role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning13% Combat andimpact15% Resources andefficiency14% Vision43% Survival62% Objectives andmap24% xStaleZx, Laning: 13%xStaleZx, Combat and impact: 15%xStaleZx, Resources and efficiency: 14%xStaleZx, Vision: 43%xStaleZx, Survival: 62%xStaleZx, Objectives and map: 24%
xStaleZx Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent 13% Below role average
Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute 15% Below role average
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 14% Below role average
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 43% On par
Survival Deaths per 10 min; Time dead 62% On par
Objectives and map Objective damage per minute; Turret damage per minute 24% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Win 1 match 30/10/2026 +3 —
Mission Play 1 match 30/10/2026 +1 —
Victory Match 362
Queue
30/10/2026 MID Blue +3 +10
Mission Win 1 match 27/10/2026 +3 —
Mission Play 1 match 27/10/2026 +1 —
Victory Match 294
Queue
27/10/2026 TOP Red +3 +10
Mission Win 1 match 25/10/2026 +3 —
Victory Match 241
Queue
25/10/2026 TOP Blue +3 +10
Mission Play 1 match 25/10/2026 +1 —
Defeat Match 238
Queue
25/10/2026 MID Red -3 -16
Mission Earn 1 MVP 22/10/2026 +1 —
Mission Win 1 match 22/10/2026 +3 —
Mission Play 1 match 22/10/2026 +1 —
Victory Match 174
Queue
22/10/2026 MID Blue MVP +4 +20