INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

LarauE

Lv 15 Pass 1 LarauE#br1 JG BOT
0 Points
0–0 W–L · 0%
A Tier
1000 MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
A Tier
— MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
A Tier
— MMR
0 MVP
0 ACE

Performance by lane

JG 5 games, 1 win (20%) 5.2 / 5.0 / 4.8

You Inhouse JG average

  • KDA 2.00 -30%
  • CS per minute 5.7 -12%
  • Gold per minute 418 on par
  • Damage per minute 526 -18%
  • Kill participation 40% -17 pts
  • Share of team damage 15% -3 pts
  • Vision per minute 0.80 -27%
  • Deaths per game 5.0 -6%
SUP 5 games, 2 wins (40%) 1.8 / 3.4 / 12.0

You Inhouse SUP average

  • KDA 4.06 +32%
  • CS per minute 1.0 on par
  • Gold per minute 300 on par
  • Damage per minute 311 +7%
  • Kill participation 65% on par
  • Share of team damage 10% +1 pts
  • Vision per minute 2.29 -22%
  • Deaths per game 3.4 -37%

Dimension profile

Each dimension combines the processed metrics with the weight the SUP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning59% Combat andimpact34% Resources andefficiency46% Vision25% Survival67% Objectives andmap26% LarauE, Laning: 59%LarauE, Combat and impact: 34%LarauE, Resources and efficiency: 46%LarauE, Vision: 25%LarauE, Survival: 67%LarauE, Objectives and map: 26%
LarauE Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 59% On par
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Heals and shields on allies per minute; Share of team damage taken 34% On par
Resources and efficiency Share of team gold; Unspent gold at the end 46% On par
Vision Vision per minute (weight 1.5); Share of team vision (weight 1.5); Wards placed per minute; Wards destroyed per minute; Control wards per 10 min (weight 1.2) 25% Below role average
Survival Deaths per 10 min; Time dead 67% On par
Objectives and map Objective damage per minute 26% Below role average

History

Result Match Date Lane Side Highlight Points MMR
Defeat Match 312
Queue
28/10/2026 JG Blue ACE -2 -2
Mission Win 1 match 28/10/2026 +3 —
Mission Play 1 match 28/10/2026 +1 —
Victory Match 309
Queue
28/10/2026 JG Blue +3 +20
Defeat Match 236
Queue
25/10/2026 JG Blue -3 -16
Mission Play 1 match 25/10/2026 +1 —
Defeat Match 235
Queue
25/10/2026 JG Blue -3 -15
Defeat Match 229
Queue
24/10/2026 JG Blue -3 -17
Mission Play 5 matches 24/10/2026 +1 —
Defeat Match 225
Queue
24/10/2026 SUP Blue -3 -12
Mission Earn 1 ACE 24/10/2026 +1 —
Defeat Match 205
Queue
24/10/2026 SUP Red ACE -2 -1
Mission Earn 1 MVP 24/10/2026 +1 —
Mission Win 1 match 24/10/2026 +3 —
Victory Match 200
Queue
24/10/2026 SUP Red MVP +4 +23
Mission Play 1 match 24/10/2026 +1 —
Defeat Match 198
Queue
23/10/2026 SUP Red -3 -16
Mission Win 1 match 23/10/2026 +3 —
Mission Play 1 match 23/10/2026 +1 —
Victory Match 195
Queue
23/10/2026 SUP Red +3 +16