Players
just räy
Role average
Player
just räy 7
0
Points
0–0
W–L · 0%
A
Tier
1000
MMR
0
MVP
0
ACE
0
Points
0–0
W–L · 0%
A
Tier
—
MMR
0
MVP
0
ACE
0
Points
0–0
W–L · 0%
A
Tier
—
MMR
0
MVP
0
ACE
Performance by lane
SUP
4
games,
4
wins
(100%)
1.0
/
5.0
/
20.5
You Inhouse SUP average
- KDA 4.30 +40%
- CS per minute 1.1 +10%
- Gold per minute 318 +7%
- Damage per minute 306 +5%
- Kill participation 69% +7 pts
- Share of team damage 7% -2 pts
- Vision per minute 2.99 on par
- Deaths per game 5.0 -7%
JG
3
games,
3
wins
(100%)
9.3
/
3.7
/
14.0
You Inhouse JG average
- KDA 6.36 +124%
- CS per minute 6.6 on par
- Gold per minute 502 +15%
- Damage per minute 890 +38%
- Kill participation 70% +13 pts
- Share of team damage 22% +4 pts
- Vision per minute 1.30 +19%
- Deaths per game 3.7 -30%
BOT
1
game,
0
wins
(0%)
10.0
/
4.0
/
4.0
You Inhouse BOT average
- KDA 3.50 +32%
- CS per minute 8.4 on par
- Gold per minute 561 +12%
- Damage per minute 1750 +91%
- Kill participation 50% -4 pts
- Share of team damage 34% +8 pts
- Vision per minute 0.68 -14%
- Deaths per game 4.0 -26%
Dimension profile
Each dimension combines the processed metrics with the weight the SUP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning Gold/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent | 43% | On par |
| Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Heals and shields on allies per minute; Share of team damage taken | 67% | On par |
| Resources and efficiency Share of team gold; Unspent gold at the end | 64% | On par |
| Vision Vision per minute (weight 1.5); Share of team vision (weight 1.5); Wards placed per minute; Wards destroyed per minute; Control wards per 10 min (weight 1.2) | 51% | On par |
| Survival Deaths per 10 min; Time dead | 52% | On par |
| Objectives and map Objective damage per minute | 44% | On par |
History
| Result | Match | Points | MMR |
|---|---|---|---|
| Mission | Win 3 matches | +8 | — |
| Victory |
Match 290
Queue
|
+3 | +10 |
| Mission | Earn 1 MVP | +1 | — |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 284
Queue
|
+4 | +19 |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 251
Queue
|
+3 | +16 |
| Mission | Play 5 matches | +1 | — |
| Victory |
Match 244
Queue
|
+3 | +18 |
| Mission | Earn 3 MVPs | +2 | — |
| Mission | Win 3 matches | +8 | — |
| Victory |
Match 239
Queue
|
+4 | +15 |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 237
Queue
|
+4 | +15 |
| Mission | Earn 1 MVP | +1 | — |
| Mission | Win 1 match | +3 | — |
| Victory |
Match 209
Queue
|
+4 | +21 |
| Mission | Earn 1 ACE | +1 | — |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 207
Queue
|
-2 | -5 |