INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

just räy 7

Lv 20 Pass 1 just räy#BR1 BOT JG
0 Points
0–0 W–L · 0%
A Tier
1000 MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
A Tier
— MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
A Tier
— MMR
0 MVP
0 ACE

Performance by lane

SUP 4 games, 4 wins (100%) 1.0 / 5.0 / 20.5

You Inhouse SUP average

  • KDA 4.30 +40%
  • CS per minute 1.1 +10%
  • Gold per minute 318 +7%
  • Damage per minute 306 +5%
  • Kill participation 69% +7 pts
  • Share of team damage 7% -2 pts
  • Vision per minute 2.99 on par
  • Deaths per game 5.0 -7%
JG 3 games, 3 wins (100%) 9.3 / 3.7 / 14.0

You Inhouse JG average

  • KDA 6.36 +124%
  • CS per minute 6.6 on par
  • Gold per minute 502 +15%
  • Damage per minute 890 +38%
  • Kill participation 70% +13 pts
  • Share of team damage 22% +4 pts
  • Vision per minute 1.30 +19%
  • Deaths per game 3.7 -30%
BOT 1 game, 0 wins (0%) 10.0 / 4.0 / 4.0

You Inhouse BOT average

  • KDA 3.50 +32%
  • CS per minute 8.4 on par
  • Gold per minute 561 +12%
  • Damage per minute 1750 +91%
  • Kill participation 50% -4 pts
  • Share of team damage 34% +8 pts
  • Vision per minute 0.68 -14%
  • Deaths per game 4.0 -26%

Dimension profile

Each dimension combines the processed metrics with the weight the SUP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning43% Combat andimpact67% Resources andefficiency64% Vision51% Survival52% Objectives andmap44% just räy, Laning: 43%just räy, Combat and impact: 67%just räy, Resources and efficiency: 64%just räy, Vision: 51%just räy, Survival: 52%just räy, Objectives and map: 44%
just räy Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 43% On par
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Heals and shields on allies per minute; Share of team damage taken 67% On par
Resources and efficiency Share of team gold; Unspent gold at the end 64% On par
Vision Vision per minute (weight 1.5); Share of team vision (weight 1.5); Wards placed per minute; Wards destroyed per minute; Control wards per 10 min (weight 1.2) 51% On par
Survival Deaths per 10 min; Time dead 52% On par
Objectives and map Objective damage per minute 44% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Win 3 matches 27/10/2026 +8 —
Victory Match 290
Queue
27/10/2026 SUP Red +3 +10
Mission Earn 1 MVP 27/10/2026 +1 —
Mission Win 1 match 27/10/2026 +3 —
Mission Play 1 match 27/10/2026 +1 —
Victory Match 284
Queue
27/10/2026 JG Red MVP +4 +19
Mission Win 1 match 26/10/2026 +3 —
Mission Play 1 match 26/10/2026 +1 —
Victory Match 251
Queue
26/10/2026 JG Red +3 +16
Mission Play 5 matches 25/10/2026 +1 —
Victory Match 244
Queue
25/10/2026 SUP Blue +3 +18
Mission Earn 3 MVPs 25/10/2026 +2 —
Mission Win 3 matches 25/10/2026 +8 —
Victory Match 239
Queue
25/10/2026 SUP Red MVP +4 +15
Mission Win 1 match 25/10/2026 +3 —
Mission Play 1 match 25/10/2026 +1 —
Victory Match 237
Queue
25/10/2026 SUP Red MVP +4 +15
Mission Earn 1 MVP 24/10/2026 +1 —
Mission Win 1 match 24/10/2026 +3 —
Victory Match 209
Queue
24/10/2026 JG Red MVP +4 +21
Mission Earn 1 ACE 24/10/2026 +1 —
Mission Play 1 match 24/10/2026 +1 —
Defeat Match 207
Queue
24/10/2026 BOT Blue ACE -2 -5