INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

Shikamaru T3

Lv 12 Pass 1 Shikamaru#vidal JG TOP
0 Points
0–0 W–L · 0%
A Tier
1000 MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
A Tier
— MMR
0 MVP
0 ACE

Performance by lane

JG 7 games, 3 wins (43%) 6.7 / 5.9 / 10.4

You Inhouse JG average

  • KDA 2.93 on par
  • CS per minute 6.4 on par
  • Gold per minute 446 on par
  • Damage per minute 656 on par
  • Kill participation 60% +3 pts
  • Share of team damage 17% -1 pts
  • Vision per minute 1.33 +22%
  • Deaths per game 5.9 +11%

Dimension profile

Each dimension combines the processed metrics with the weight the JG role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning61% Combat andimpact55% Resources andefficiency55% Vision80% Survival48% Objectives andmap69% Shikamaru, Laning: 61%Shikamaru, Combat and impact: 55%Shikamaru, Resources and efficiency: 55%Shikamaru, Vision: 80%Shikamaru, Survival: 48%Shikamaru, Objectives and map: 69%
Shikamaru Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 61% On par
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 55% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 55% On par
Vision Vision per minute (weight 1.5); Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 80% Above role average
Survival Deaths per 10 min; Time dead 48% On par
Objectives and map Objective damage per minute; Enemy jungle monsters (weight 1.5) 69% Above role average

History

Result Match Date Lane Side Highlight Points MMR
Mission Play 1 match 27/10/2026 +1 —
Defeat Match 293
Queue
27/10/2026 JG Blue -3 -12
Mission Play 1 match 26/10/2026 +1 —
Defeat Match 255
Queue
26/10/2026 JG Red -3 -17
Mission Win 3 matches 24/10/2026 +8 —
Mission Win 1 match 24/10/2026 +3 —
Mission Play 5 matches 24/10/2026 +1 —
Victory Match 222
Queue
24/10/2026 JG Red +3 +15
Mission Play 1 match 24/10/2026 +1 —
Defeat Match 197
Queue
23/10/2026 JG Blue -3 -14
Victory Match 192
Queue
23/10/2026 JG Blue +3 +15
Defeat Match 181
Queue
23/10/2026 JG Red -3 -10
Mission Win 1 match 23/10/2026 +3 —
Mission Play 1 match 23/10/2026 +1 —
Victory Match 178
Queue
23/10/2026 JG Blue +3 +23