INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

F3nix

Lv 12 Pass 5 F3nix#tnts TOP JG
24 Points
3–2 W–L · 60%
C Tier
1018 MMR
0 MVP
0 ACE
3 Points
3–2 W–L · 60%
C Tier
— MMR
0 MVP
0 ACE

Performance by lane

TOP 4 games, 2 wins (50%) 4.5 / 3.2 / 4.5

You Inhouse TOP average

  • KDA 2.77 +39%
  • CS per minute 6.2 -11%
  • Gold per minute 375 -6%
  • Damage per minute 600 -23%
  • Kill participation 41% on par
  • Share of team damage 21% -2 pts
  • Vision per minute 1.00 +12%
  • Deaths per game 3.2 -40%
BOT 1 game, 1 win (100%) 8.0 / 7.0 / 6.0

You Inhouse BOT average

  • KDA 2.00 -25%
  • CS per minute 7.5 -7%
  • Gold per minute 520 on par
  • Damage per minute 755 -17%
  • Kill participation 39% -15 pts
  • Share of team damage 20% -6 pts
  • Vision per minute 0.63 -20%
  • Deaths per game 7.0 +30%

Dimension profile

Each dimension combines the processed metrics with the weight the TOP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning42% Combat andimpact27% Resources andefficiency28% Vision73% Survival58% Objectives andmap62% F3nix, Laning: 42%F3nix, Combat and impact: 27%F3nix, Resources and efficiency: 28%F3nix, Vision: 73%F3nix, Survival: 58%F3nix, Objectives and map: 62%
F3nix Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent 42% On par
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 27% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 28% On par
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 73% Above role average
Survival Deaths per 10 min; Time dead 58% On par
Objectives and map Objective damage per minute; Turret damage per minute 62% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Win 3 matches 06/11/2026 +8 —
Mission Win 1 match 06/11/2026 +3 —
Mission Play 5 matches 06/11/2026 +1 —
Mission Play 1 match 06/11/2026 +1 —
Victory Match 500
Queue
06/11/2026 TOP Red +3 +18
Defeat Match 463
Queue
04/11/2026 TOP Blue -3 -15
Mission Win 1 match 04/11/2026 +3 —
Mission Play 1 match 04/11/2026 +1 —
Victory Match 462
Queue
04/11/2026 BOT Blue +3 +17
Mission Win 1 match 03/11/2026 +3 —
Victory Match 451
Queue
03/11/2026 TOP Red +3 +15
Mission Play 1 match 03/11/2026 +1 —
Defeat Match 449
Queue
03/11/2026 TOP Blue -3 -17