INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

Caju

Lv 10 Pass 1 Caju#crvg JG SUP
0 Points
0–0 W–L · 0%
B Tier
1000 MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
B Tier
— MMR
0 MVP
0 ACE

Performance by lane

SUP 4 games, 2 wins (50%) 0.5 / 4.5 / 12.8

You Inhouse SUP average

  • KDA 2.94 on par
  • CS per minute 1.2 +20%
  • Gold per minute 304 on par
  • Damage per minute 288 on par
  • Kill participation 57% -5 pts
  • Share of team damage 9% on par
  • Vision per minute 3.26 +11%
  • Deaths per game 4.5 -17%
JG 1 game, 0 wins (0%) 7.0 / 12.0 / 11.0

You Inhouse JG average

  • KDA 1.50 -47%
  • CS per minute 6.4 on par
  • Gold per minute 429 on par
  • Damage per minute 885 +37%
  • Kill participation 53% -4 pts
  • Share of team damage 20% +2 pts
  • Vision per minute 1.10 on par
  • Deaths per game 12.0 +126%

Dimension profile

Each dimension combines the processed metrics with the weight the SUP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning59% Combat andimpact59% Resources andefficiency66% Vision75% Survival33% Objectives andmap35% Caju, Laning: 59%Caju, Combat and impact: 59%Caju, Resources and efficiency: 66%Caju, Vision: 75%Caju, Survival: 33%Caju, Objectives and map: 35%
Caju Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 59% On par
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Heals and shields on allies per minute; Share of team damage taken 59% On par
Resources and efficiency Share of team gold; Unspent gold at the end 66% On par
Vision Vision per minute (weight 1.5); Share of team vision (weight 1.5); Wards placed per minute; Wards destroyed per minute; Control wards per 10 min (weight 1.2) 75% Above role average
Survival Deaths per 10 min; Time dead 33% On par
Objectives and map Objective damage per minute 35% Below role average

History

Result Match Date Lane Side Highlight Points MMR
Mission Play 1 match 29/10/2026 +1 —
Defeat Match 338
Queue
29/10/2026 SUP Blue -3 -11
Defeat Match 299
Queue
27/10/2026 SUP Red -3 -17
Mission Win 1 match 27/10/2026 +3 —
Victory Match 294
Queue
27/10/2026 SUP Red +3 +10
Mission Play 1 match 27/10/2026 +1 —
Defeat Match 278
Queue
27/10/2026 JG Red -3 -10
Mission Earn 1 MVP 23/10/2026 +1 —
Mission Win 1 match 23/10/2026 +3 —
Mission Play 1 match 23/10/2026 +1 —
Victory Match 180
Queue
23/10/2026 SUP Red MVP +4 +17