INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

青切baby

Lv 21 Pass 14 青切baby#掠夺者 JG MID
16 Points
6–13 W–L · 32%
A Tier
962 MMR
4 MVP
3 ACE
-14 Points
6–13 W–L · 32%
A Tier
— MMR
4 MVP
3 ACE

Performance by lane

JG 12 games, 4 wins (33%) 7.1 / 4.8 / 6.8

You Inhouse JG average

  • KDA 2.93 on par
  • CS per minute 6.3 on par
  • Gold per minute 433 on par
  • Damage per minute 699 +8%
  • Kill participation 59% on par
  • Share of team damage 20% +2 pts
  • Vision per minute 1.38 +27%
  • Deaths per game 4.8 -9%
MID 3 games, 1 win (33%) 3.7 / 4.7 / 8.0

You Inhouse MID average

  • KDA 2.50 on par
  • CS per minute 6.5 -11%
  • Gold per minute 374 -11%
  • Damage per minute 868 on par
  • Kill participation 57% +8 pts
  • Share of team damage 23% on par
  • Vision per minute 0.88 on par
  • Deaths per game 4.7 -6%
TOP 2 games, 1 win (50%) 12.0 / 5.5 / 5.0

You Inhouse TOP average

  • KDA 3.09 +55%
  • CS per minute 7.5 +7%
  • Gold per minute 470 +17%
  • Damage per minute 1122 +44%
  • Kill participation 43% +3 pts
  • Share of team damage 26% +3 pts
  • Vision per minute 1.51 +70%
  • Deaths per game 5.5 on par
SUP 2 games, 0 wins (0%) 2.5 / 9.5 / 12.0

You Inhouse SUP average

  • KDA 1.53 -50%
  • CS per minute 1.0 on par
  • Gold per minute 277 -6%
  • Damage per minute 388 +33%
  • Kill participation 55% -7 pts
  • Share of team damage 14% +5 pts
  • Vision per minute 3.19 +8%
  • Deaths per game 9.5 +76%

Dimension profile

Each dimension combines the processed metrics with the weight the JG role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning62% Combat andimpact56% Resources andefficiency60% Vision92% Survival61% Objectives andmap42% 青切baby, Laning: 62%青切baby, Combat and impact: 56%青切baby, Resources and efficiency: 60%青切baby, Vision: 92%青切baby, Survival: 61%青切baby, Objectives and map: 42%
青切baby Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 62% On par
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 56% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 60% On par
Vision Vision per minute (weight 1.5); Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 92% Above role average
Survival Deaths per 10 min; Time dead 61% On par
Objectives and map Objective damage per minute; Enemy jungle monsters (weight 1.5) 42% On par

History

Result Match Date Lane Side Highlight Points MMR
Defeat Match 557
Queue
09/11/2026 JG Red -3 -16
Defeat Match 556
Queue
09/11/2026 MID Blue -3 -14
Mission Play 1 match 09/11/2026 +1 —
Defeat Match 555
Queue
09/11/2026 JG Red -3 -18
Defeat Match 551
Queue
08/11/2026 JG Red ACE -2 0
Victory Match 533
Queue
08/11/2026 TOP Red MVP +4 +18
Mission Win 1 match 08/11/2026 +3 —
Victory Match 531
Queue
08/11/2026 MID Red +3 +12
Defeat Match 528
Queue
08/11/2026 JG Blue -3 -15
Mission Play 1 match 08/11/2026 +1 —
Defeat Match 524
Queue
07/11/2026 SUP Blue -3 -14
Defeat Match 521
Queue
07/11/2026 TOP Blue -3 -15
Mission Win 1 match 07/11/2026 +3 —
Victory Match 514
Queue
07/11/2026 JG Red +3 +17
Mission Play 1 match 07/11/2026 +1 —
Defeat Match 512
Queue
07/11/2026 JG Red ACE -2 -1
Defeat Match 511
Queue
06/11/2026 SUP Blue -3 -14
Defeat Match 506
Queue
06/11/2026 JG Red -3 -12
Defeat Match 504
Queue
06/11/2026 JG Red -3 -17
Mission Earn 3 MVPs 06/11/2026 +2 —
Mission Win 3 matches 06/11/2026 +8 —
Mission Win 1 match 06/11/2026 +3 —
Mission Play 5 matches 06/11/2026 +1 —
Mission Play 1 match 06/11/2026 +1 —
Victory Match 497
Queue
06/11/2026 JG Blue MVP +4 +16
Mission Earn 1 ACE 05/11/2026 +1 —
Defeat Match 494
Queue
05/11/2026 JG Blue ACE -2 -6
Defeat Match 491
Queue
05/11/2026 MID Red -3 -13
Victory Match 489
Queue
05/11/2026 JG Red MVP +4 +28
Mission Earn 1 MVP 05/11/2026 +1 —
Mission Win 1 match 05/11/2026 +3 —
Mission Play 1 match 05/11/2026 +1 —
Victory Match 484
Queue
05/11/2026 JG Red MVP +4 +26