Players
青切baby
Role average
Player
青切baby
16
Points
6–13
W–L · 32%
A
Tier
962
MMR
4
MVP
3
ACE
-14
Points
6–13
W–L · 32%
A
Tier
—
MMR
4
MVP
3
ACE
Performance by lane
JG
12
games,
4
wins
(33%)
7.1
/
4.8
/
6.8
You Inhouse JG average
- KDA 2.93 on par
- CS per minute 6.3 on par
- Gold per minute 433 on par
- Damage per minute 699 +8%
- Kill participation 59% on par
- Share of team damage 20% +2 pts
- Vision per minute 1.38 +27%
- Deaths per game 4.8 -9%
MID
3
games,
1
win
(33%)
3.7
/
4.7
/
8.0
You Inhouse MID average
- KDA 2.50 on par
- CS per minute 6.5 -11%
- Gold per minute 374 -11%
- Damage per minute 868 on par
- Kill participation 57% +8 pts
- Share of team damage 23% on par
- Vision per minute 0.88 on par
- Deaths per game 4.7 -6%
TOP
2
games,
1
win
(50%)
12.0
/
5.5
/
5.0
You Inhouse TOP average
- KDA 3.09 +55%
- CS per minute 7.5 +7%
- Gold per minute 470 +17%
- Damage per minute 1122 +44%
- Kill participation 43% +3 pts
- Share of team damage 26% +3 pts
- Vision per minute 1.51 +70%
- Deaths per game 5.5 on par
SUP
2
games,
0
wins
(0%)
2.5
/
9.5
/
12.0
You Inhouse SUP average
- KDA 1.53 -50%
- CS per minute 1.0 on par
- Gold per minute 277 -6%
- Damage per minute 388 +33%
- Kill participation 55% -7 pts
- Share of team damage 14% +5 pts
- Vision per minute 3.19 +8%
- Deaths per game 9.5 +76%
Dimension profile
Each dimension combines the processed metrics with the weight the JG role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent | 62% | On par |
| Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute | 56% | On par |
| Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end | 60% | On par |
| Vision Vision per minute (weight 1.5); Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min | 92% | Above role average |
| Survival Deaths per 10 min; Time dead | 61% | On par |
| Objectives and map Objective damage per minute; Enemy jungle monsters (weight 1.5) | 42% | On par |
History
| Result | Match | Points | MMR |
|---|---|---|---|
| Defeat |
Match 557
Queue
|
-3 | -16 |
| Defeat |
Match 556
Queue
|
-3 | -14 |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 555
Queue
|
-3 | -18 |
| Defeat |
Match 551
Queue
|
-2 | 0 |
| Victory |
Match 533
Queue
|
+4 | +18 |
| Mission | Win 1 match | +3 | — |
| Victory |
Match 531
Queue
|
+3 | +12 |
| Defeat |
Match 528
Queue
|
-3 | -15 |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 524
Queue
|
-3 | -14 |
| Defeat |
Match 521
Queue
|
-3 | -15 |
| Mission | Win 1 match | +3 | — |
| Victory |
Match 514
Queue
|
+3 | +17 |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 512
Queue
|
-2 | -1 |
| Defeat |
Match 511
Queue
|
-3 | -14 |
| Defeat |
Match 506
Queue
|
-3 | -12 |
| Defeat |
Match 504
Queue
|
-3 | -17 |
| Mission | Earn 3 MVPs | +2 | — |
| Mission | Win 3 matches | +8 | — |
| Mission | Win 1 match | +3 | — |
| Mission | Play 5 matches | +1 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 497
Queue
|
+4 | +16 |
| Mission | Earn 1 ACE | +1 | — |
| Defeat |
Match 494
Queue
|
-2 | -6 |
| Defeat |
Match 491
Queue
|
-3 | -13 |
| Victory |
Match 489
Queue
|
+4 | +28 |
| Mission | Earn 1 MVP | +1 | — |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 484
Queue
|
+4 | +26 |