INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

BNCGODLIKEMODE 4

Lv 19 Pass 1 BNCGODLIKEMODE#011 SUP TOP
10 Points
2–0 W–L · 100%
B Tier
1032 MMR
0 MVP
0 ACE
6 Points
2–0 W–L · 100%
B Tier
— MMR
0 MVP
0 ACE

Performance by lane

SUP 14 games, 6 wins (43%) 1.0 / 6.8 / 13.0

You Inhouse SUP average

  • KDA 2.06 -33%
  • CS per minute 1.0 on par
  • Gold per minute 288 on par
  • Damage per minute 273 -6%
  • Kill participation 53% -9 pts
  • Share of team damage 8% -1 pts
  • Vision per minute 3.04 on par
  • Deaths per game 6.8 +26%
TOP 3 games, 3 wins (100%) 7.7 / 4.3 / 5.0

You Inhouse TOP average

  • KDA 2.92 +47%
  • CS per minute 6.9 on par
  • Gold per minute 460 +15%
  • Damage per minute 841 +8%
  • Kill participation 39% on par
  • Share of team damage 22% on par
  • Vision per minute 0.94 +6%
  • Deaths per game 4.3 -19%

Dimension profile

Each dimension combines the processed metrics with the weight the SUP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning38% Combat andimpact53% Resources andefficiency41% Vision66% Survival31% Objectives andmap54% BNCGODLIKEMODE, Laning: 38%BNCGODLIKEMODE, Combat and impact: 53%BNCGODLIKEMODE, Resources and efficiency: 41%BNCGODLIKEMODE, Vision: 66%BNCGODLIKEMODE, Survival: 31%BNCGODLIKEMODE, Objectives and map: 54%
BNCGODLIKEMODE Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 38% On par
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Heals and shields on allies per minute; Share of team damage taken 53% On par
Resources and efficiency Share of team gold; Unspent gold at the end 41% On par
Vision Vision per minute (weight 1.5); Share of team vision (weight 1.5); Wards placed per minute; Wards destroyed per minute; Control wards per 10 min (weight 1.2) 66% On par
Survival Deaths per 10 min; Time dead 31% Below role average
Objectives and map Objective damage per minute 54% On par

History

Result Match Date Lane Side Highlight Points MMR
Victory Match 400
Queue
01/11/2026 SUP Red +3 +16
Mission Win 1 match 01/11/2026 +3 —
Mission Play 1 match 01/11/2026 +1 —
Victory Match 398
Queue
01/11/2026 TOP Blue +3 +16
Mission Win 1 match 31/10/2026 +3 —
Mission Play 1 match 31/10/2026 +1 —
Victory Match 374
Queue
31/10/2026 SUP Blue +3 +23
Mission Win 1 match 28/10/2026 +3 —
Mission Play 1 match 28/10/2026 +1 —
Victory Match 322
Queue
28/10/2026 SUP Blue +3 +22
Defeat Match 285
Queue
27/10/2026 SUP Red -3 -10
Mission Play 5 matches 27/10/2026 +1 —
Defeat Match 282
Queue
27/10/2026 SUP Blue -3 -17
Mission Earn 1 MVP 27/10/2026 +1 —
Mission Win 3 matches 27/10/2026 +8 —
Mission Win 1 match 27/10/2026 +3 —
Victory Match 276
Queue
27/10/2026 TOP Red MVP +4 +21
Mission Play 1 match 27/10/2026 +1 —
Defeat Match 272
Queue
27/10/2026 SUP Blue -3 -13
Victory Match 265
Queue
26/10/2026 SUP Blue +3 +12
Mission Win 1 match 26/10/2026 +3 —
Mission Play 1 match 26/10/2026 +1 —
Victory Match 254
Queue
26/10/2026 TOP Blue +3 +18
Victory Match 245
Queue
25/10/2026 SUP Blue +3 +14
Mission Earn 1 MVP 25/10/2026 +1 —
Mission Win 1 match 25/10/2026 +3 —
Victory Match 241
Queue
25/10/2026 SUP Blue MVP +4 +15
Mission Play 5 matches 25/10/2026 +1 —
Defeat Match 239
Queue
25/10/2026 SUP Blue -3 -10
Defeat Match 238
Queue
25/10/2026 SUP Red -3 -16
Mission Play 1 match 25/10/2026 +1 —
Defeat Match 237
Queue
25/10/2026 SUP Blue -3 -10
Mission Play 1 match 24/10/2026 +1 —
Defeat Match 212
Queue
24/10/2026 SUP Blue -3 -18
Mission Play 1 match 23/10/2026 +1 —
Defeat Match 188
Queue
23/10/2026 SUP Blue -3 -13