INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

TheBlueSparda

Lv 17 Pass 1 TheBlueSparda#Truck SUP JG
0 Points
0–0 W–L · 0%
A Tier
1000 MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
A Tier
— MMR
0 MVP
0 ACE

Performance by lane

SUP 12 games, 3 wins (25%) 0.8 / 5.9 / 10.5

You Inhouse SUP average

  • KDA 1.92 -38%
  • CS per minute 1.0 on par
  • Gold per minute 269 -9%
  • Damage per minute 173 -41%
  • Kill participation 52% -10 pts
  • Share of team damage 5% -4 pts
  • Vision per minute 2.93 on par
  • Deaths per game 5.9 +9%
JG 2 games, 0 wins (0%) 3.5 / 5.5 / 4.0

You Inhouse JG average

  • KDA 1.36 -52%
  • CS per minute 5.7 -12%
  • Gold per minute 396 -9%
  • Damage per minute 417 -35%
  • Kill participation 53% -4 pts
  • Share of team damage 16% -2 pts
  • Vision per minute 0.60 -45%
  • Deaths per game 5.5 on par

Dimension profile

Each dimension combines the processed metrics with the weight the SUP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning21% Combat andimpact21% Resources andefficiency29% Vision41% Survival54% Objectives andmap56% TheBlueSparda, Laning: 21%TheBlueSparda, Combat and impact: 21%TheBlueSparda, Resources and efficiency: 29%TheBlueSparda, Vision: 41%TheBlueSparda, Survival: 54%TheBlueSparda, Objectives and map: 56%
TheBlueSparda Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 21% Below role average
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Heals and shields on allies per minute; Share of team damage taken 21% Below role average
Resources and efficiency Share of team gold; Unspent gold at the end 29% Below role average
Vision Vision per minute (weight 1.5); Share of team vision (weight 1.5); Wards placed per minute; Wards destroyed per minute; Control wards per 10 min (weight 1.2) 41% On par
Survival Deaths per 10 min; Time dead 54% On par
Objectives and map Objective damage per minute 56% On par

History

Result Match Date Lane Side Highlight Points MMR
Defeat Match 349
Queue
29/10/2026 SUP Blue -3 -10
Mission Play 5 matches 29/10/2026 +1 —
Mission Play 1 match 29/10/2026 +1 —
Defeat Match 346
Queue
29/10/2026 JG Red -3 -10
Mission Earn 1 ACE 28/10/2026 +1 —
Defeat Match 327
Queue
28/10/2026 JG Red ACE -2 -2
Mission Win 1 match 28/10/2026 +3 —
Mission Play 1 match 28/10/2026 +1 —
Defeat Match 316
Queue
28/10/2026 SUP Blue -3 -19
Mission Play 1 match 27/10/2026 +1 —
Defeat Match 304
Queue
27/10/2026 SUP Red -3 -16
Mission Win 3 matches 24/10/2026 +8 —
Victory Match 219
Queue
24/10/2026 SUP Red +3 +11
Defeat Match 213
Queue
24/10/2026 SUP Red -3 -21
Victory Match 209
Queue
24/10/2026 SUP Red +3 +16
Defeat Match 207
Queue
24/10/2026 SUP Blue -3 -15
Mission Play 5 matches 24/10/2026 +1 —
Defeat Match 200
Queue
24/10/2026 SUP Blue -3 -18
Mission Win 1 match 24/10/2026 +3 —
Mission Play 1 match 24/10/2026 +1 —
Victory Match 198
Queue
23/10/2026 SUP Blue +3 +16
Defeat Match 195
Queue
23/10/2026 SUP Blue -3 -16
Defeat Match 191
Queue
23/10/2026 SUP Blue -3 -16
Mission Play 1 match 23/10/2026 +1 —
Defeat Match 189
Queue
23/10/2026 SUP Red -3 -16