INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

Drakehero PRO

Lv 14 Pass 1 Drakehero#BR07 JG TOP
0 Points
0–0 W–L · 0%
S Tier
1000 MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
S Tier
— MMR
0 MVP
0 ACE

Performance by lane

JG 5 games, 2 wins (40%) 8.2 / 3.8 / 6.0

You Inhouse JG average

  • KDA 3.74 +32%
  • CS per minute 7.8 +20%
  • Gold per minute 494 +14%
  • Damage per minute 767 +19%
  • Kill participation 63% +6 pts
  • Share of team damage 22% +4 pts
  • Vision per minute 1.67 +53%
  • Deaths per game 3.8 -28%
TOP 1 game, 1 win (100%) 1.0 / 3.0 / 7.0

You Inhouse TOP average

  • KDA 2.67 +34%
  • CS per minute 9.2 +31%
  • Gold per minute 414 on par
  • Damage per minute 547 -30%
  • Kill participation 32% -8 pts
  • Share of team damage 16% -7 pts
  • Vision per minute 1.48 +66%
  • Deaths per game 3.0 -43%

Dimension profile

Each dimension combines the processed metrics with the weight the JG role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning82% Combat andimpact51% Resources andefficiency85% Vision94% Survival74% Objectives andmap82% Drakehero, Laning: 82%Drakehero, Combat and impact: 51%Drakehero, Resources and efficiency: 85%Drakehero, Vision: 94%Drakehero, Survival: 74%Drakehero, Objectives and map: 82%
Drakehero Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 82% Above role average
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 51% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 85% Above role average
Vision Vision per minute (weight 1.5); Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 94% Above role average
Survival Deaths per 10 min; Time dead 74% Above role average
Objectives and map Objective damage per minute; Enemy jungle monsters (weight 1.5) 82% Above role average

History

Result Match Date Lane Side Highlight Points MMR
Defeat Match 222
Queue
24/10/2026 JG Blue -3 -15
Mission Win 3 matches 24/10/2026 +8 —
Mission Play 5 matches 24/10/2026 +1 —
Victory Match 218
Queue
24/10/2026 JG Blue +3 +10
Mission Earn 1 ACE 24/10/2026 +1 —
Defeat Match 214
Queue
24/10/2026 JG Red ACE -2 -3
Mission Earn 1 MVP 24/10/2026 +1 —
Mission Win 1 match 24/10/2026 +3 —
Mission Play 1 match 24/10/2026 +1 —
Victory Match 211
Queue
24/10/2026 JG Red MVP +4 +24
Defeat Match 194
Queue
23/10/2026 JG Blue -3 -14
Mission Win 1 match 23/10/2026 +3 —
Mission Play 1 match 23/10/2026 +1 —
Victory Match 190
Queue
23/10/2026 TOP Blue +3 +18