INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

Soma

Lv 13 Pass 1 Soma#KRs JG MID
0 Points
0–0 W–L · 0%
A- Tier
1000 MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
A- Tier
— MMR
0 MVP
0 ACE

Performance by lane

JG 4 games, 2 wins (50%) 6.5 / 3.8 / 6.8

You Inhouse JG average

  • KDA 3.53 +24%
  • CS per minute 7.0 +8%
  • Gold per minute 439 on par
  • Damage per minute 534 -17%
  • Kill participation 51% -6 pts
  • Share of team damage 16% -2 pts
  • Vision per minute 1.41 +29%
  • Deaths per game 3.8 -28%
MID 2 games, 1 win (50%) 1.5 / 2.5 / 4.5

You Inhouse MID average

  • KDA 2.40 -8%
  • CS per minute 9.3 +27%
  • Gold per minute 370 -12%
  • Damage per minute 680 -19%
  • Kill participation 22% -27 pts
  • Share of team damage 20% -4 pts
  • Vision per minute 0.56 -34%
  • Deaths per game 2.5 -50%

Dimension profile

Each dimension combines the processed metrics with the weight the JG role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning64% Combat andimpact32% Resources andefficiency52% Vision73% Survival80% Objectives andmap28% Soma, Laning: 64%Soma, Combat and impact: 32%Soma, Resources and efficiency: 52%Soma, Vision: 73%Soma, Survival: 80%Soma, Objectives and map: 28%
Soma Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 64% On par
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 32% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 52% On par
Vision Vision per minute (weight 1.5); Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 73% On par
Survival Deaths per 10 min; Time dead 80% Above role average
Objectives and map Objective damage per minute; Enemy jungle monsters (weight 1.5) 28% Below role average

History

Result Match Date Lane Side Highlight Points MMR
Mission Earn 1 ACE 29/10/2026 +1 —
Defeat Match 342
Queue
29/10/2026 JG Red ACE -2 -3
Mission Win 1 match 29/10/2026 +3 —
Mission Play 1 match 29/10/2026 +1 —
Victory Match 338
Queue
29/10/2026 JG Red MVP +4 +16
Defeat Match 286
Queue
27/10/2026 JG Red -3 -21
Mission Earn 1 MVP 27/10/2026 +1 —
Mission Win 1 match 27/10/2026 +3 —
Mission Play 1 match 27/10/2026 +1 —
Victory Match 280
Queue
27/10/2026 JG Red MVP +4 +23
Mission Win 1 match 25/10/2026 +3 —
Victory Match 238
Queue
25/10/2026 MID Blue +3 +16
Mission Play 1 match 25/10/2026 +1 —
Defeat Match 237
Queue
25/10/2026 MID Blue -3 -10