Players
blacky
Role average
Player
blacky PRO
0
Points
0–0
W–L · 0%
A+
Tier
1000
MMR
0
MVP
0
ACE
0
Points
0–0
W–L · 0%
A+
Tier
—
MMR
0
MVP
0
ACE
Performance by lane
MID
5
games,
4
wins
(80%)
9.4
/
3.6
/
8.0
You Inhouse MID average
- KDA 4.83 +84%
- CS per minute 7.9 +8%
- Gold per minute 462 +10%
- Damage per minute 904 +7%
- Kill participation 52% +3 pts
- Share of team damage 21% -3 pts
- Vision per minute 1.05 +24%
- Deaths per game 3.6 -28%
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Dimension profile
Each dimension combines the processed metrics with the weight the MID role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent | 42% | On par |
| Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute | 38% | On par |
| Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end | 57% | On par |
| Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min | 70% | Above role average |
| Survival Deaths per 10 min; Time dead | 59% | On par |
| Objectives and map Objective damage per minute; Turret damage per minute | 54% | On par |
History
| Result | Match | Points | MMR |
|---|---|---|---|
| Mission | Play 5 matches | +1 | — |
| Victory |
Match 321
Queue
|
+3 | +24 |
| Mission | Win 3 matches | +8 | — |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 310
Queue
|
+3 | +15 |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 303
Queue
|
-3 | -15 |
| Victory |
Match 259
Queue
|
+3 | +20 |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 255
Queue
|
+3 | +17 |