Players
MONGEGODLIKEMODE
Role average
Player
MONGEGODLIKEMODE
0
Points
0–0
W–L · 0%
A-
Tier
1000
MMR
0
MVP
0
ACE
0
Points
0–0
W–L · 0%
A-
Tier
—
MMR
0
MVP
0
ACE
Performance by lane
MID
10
games,
5
wins
(50%)
8.2
/
5.2
/
6.0
You Inhouse MID average
- KDA 2.73 on par
- CS per minute 8.0 +10%
- Gold per minute 466 +11%
- Damage per minute 844 on par
- Kill participation 51% on par
- Share of team damage 25% on par
- Vision per minute 0.48 -44%
- Deaths per game 5.2 on par
TOP
3
games,
2
wins
(67%)
6.7
/
5.7
/
3.7
You Inhouse TOP average
- KDA 1.82 -9%
- CS per minute 7.6 +9%
- Gold per minute 455 +13%
- Damage per minute 921 +19%
- Kill participation 32% -8 pts
- Share of team damage 24% on par
- Vision per minute 0.51 -43%
- Deaths per game 5.7 +8%
JG
1
game,
0
wins
(0%)
2.0
/
3.0
/
2.0
You Inhouse JG average
- KDA 1.33 -53%
- CS per minute 7.6 +17%
- Gold per minute 382 -12%
- Damage per minute 528 -18%
- Kill participation 44% -13 pts
- Share of team damage 22% +4 pts
- Vision per minute 0.97 -11%
- Deaths per game 3.0 -43%
Dimension profile
Each dimension combines the processed metrics with the weight the MID role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent | 56% | On par |
| Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute | 47% | On par |
| Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end | 69% | Above role average |
| Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min | 9% | Below role average |
| Survival Deaths per 10 min; Time dead | 43% | On par |
| Objectives and map Objective damage per minute; Turret damage per minute | 45% | On par |
History
| Result | Match | Points | MMR |
|---|---|---|---|
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 332
Queue
|
-3 | -10 |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 330
Queue
|
-3 | -10 |
| Victory |
Match 302
Queue
|
+3 | +21 |
| Defeat |
Match 298
Queue
|
-3 | -14 |
| Victory |
Match 286
Queue
|
+3 | +21 |
| Victory |
Match 284
Queue
|
+3 | +14 |
| Mission | Win 1 match | +3 | — |
| Victory |
Match 283
Queue
|
+3 | +13 |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 272
Queue
|
-3 | -13 |
| Mission | Earn 1 ACE | +1 | — |
| Defeat |
Match 263
Queue
|
-2 | -2 |
| Mission | Win 3 matches | +8 | — |
| Mission | Play 5 matches | +1 | — |
| Victory |
Match 260
Queue
|
+3 | +13 |
| Victory |
Match 258
Queue
|
+3 | +10 |
| Mission | Earn 1 MVP | +1 | — |
| Mission | Win 1 match | +3 | — |
| Victory |
Match 253
Queue
|
+4 | +21 |
| Defeat |
Match 252
Queue
|
-3 | -22 |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 251
Queue
|
-3 | -16 |