INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

TheKay

Lv 28 Pass 16 TheKay#Coach TOP MID
31 Points
7–11 W–L · 39%
A Tier
985 MMR
3 MVP
5 ACE
-2 Points
7–10 W–L · 41%
A Tier
— MMR
3 MVP
4 ACE
-2 Points
0–1 W–L · 0%
A Tier
— MMR
0 MVP
1 ACE

Performance by lane

MID 25 games, 12 wins (48%) 5.3 / 4.7 / 9.7

You Inhouse MID average

  • KDA 3.21 +23%
  • CS per minute 7.0 on par
  • Gold per minute 406 on par
  • Damage per minute 1073 +27%
  • Kill participation 59% +10 pts
  • Share of team damage 31% +7 pts
  • Vision per minute 0.95 +12%
  • Deaths per game 4.7 -6%
TOP 9 games, 5 wins (56%) 4.9 / 6.1 / 6.1

You Inhouse TOP average

  • KDA 1.80 -10%
  • CS per minute 6.5 -7%
  • Gold per minute 388 on par
  • Damage per minute 925 +19%
  • Kill participation 48% +8 pts
  • Share of team damage 28% +5 pts
  • Vision per minute 1.03 +16%
  • Deaths per game 6.1 +15%
SUP 4 games, 1 win (25%) 2.0 / 7.8 / 14.2

You Inhouse SUP average

  • KDA 2.10 -32%
  • CS per minute 1.0 on par
  • Gold per minute 297 on par
  • Damage per minute 449 +54%
  • Kill participation 66% +4 pts
  • Share of team damage 12% +3 pts
  • Vision per minute 3.02 on par
  • Deaths per game 7.8 +44%

Dimension profile

Each dimension combines the processed metrics with the weight the MID role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning69% Combat andimpact87% Resources andefficiency68% Vision73% Survival45% Objectives andmap36% TheKay, Laning: 69%TheKay, Combat and impact: 87%TheKay, Resources and efficiency: 68%TheKay, Vision: 73%TheKay, Survival: 45%TheKay, Objectives and map: 36%
TheKay Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent 69% Above role average
Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute 87% Above role average
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 68% Above role average
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 73% Above role average
Survival Deaths per 10 min; Time dead 45% On par
Objectives and map Objective damage per minute; Turret damage per minute 36% Below role average

History

Result Match Date Lane Side Highlight Points MMR
Defeat Match 508
Queue
06/11/2026 SUP Red -3 -24
Defeat Match 506
Queue
06/11/2026 MID Red -3 -12
Defeat Match 504
Queue
06/11/2026 MID Red -3 -17
Mission Earn 1 MVP 06/11/2026 +1 —
Mission Earn 3 MVPs 06/11/2026 +2 —
Mission Win 1 match 06/11/2026 +3 —
Victory Match 498
Queue
06/11/2026 MID Blue MVP +4 +21
Mission Play 1 match 06/11/2026 +1 —
Defeat Match 497
Queue
06/11/2026 TOP Red ACE -2 -1
Defeat Match 489
Queue
05/11/2026 MID Blue ACE -2 -13
Mission Win 1 match 05/11/2026 +3 —
Victory Match 480
Queue
05/11/2026 MID Red +3 +14
Mission Play 1 match 05/11/2026 +1 —
Defeat Match 476
Queue
04/11/2026 MID Blue ACE -2 -4
Mission Win 3 matches 04/11/2026 +8 —
Mission Win 1 match 04/11/2026 +3 —
Victory Match 468
Queue
04/11/2026 MID Blue +3 +11
Mission Play 1 match 04/11/2026 +1 —
Defeat Match 461
Queue
04/11/2026 MID Blue -3 -10
Victory Match 454
Queue
03/11/2026 TOP Blue +3 +12
Mission Win 1 match 03/11/2026 +3 —
Mission Play 5 matches 03/11/2026 +1 —
Mission Play 1 match 03/11/2026 +1 —
Victory Match 452
Queue
03/11/2026 TOP Blue +3 +18
Defeat Match 434
Queue
02/11/2026 MID Red ACE -2 -6
Mission Earn 1 ACE 02/11/2026 +1 —
Defeat Match 432
Queue
02/11/2026 MID Red ACE -2 -10
Defeat Match 429
Queue
02/11/2026 SUP Blue -3 -20
Mission Play 1 match 02/11/2026 +1 —
Defeat Match 428
Queue
02/11/2026 MID Red -3 -16
Victory Match 398
Queue
01/11/2026 MID Blue MVP +4 +21
Mission Earn 1 MVP 01/11/2026 +1 —
Mission Win 1 match 01/11/2026 +3 —
Mission Play 1 match 01/11/2026 +1 —
Victory Match 395
Queue
01/11/2026 MID Blue MVP +4 +21
Mission Win 1 match 30/10/2026 +3 —
Mission Play 1 match 30/10/2026 +1 —
Victory Match 367
Queue
30/10/2026 MID Blue +3 +10
Mission Win 1 match 29/10/2026 +3 —
Mission Play 20 matches 29/10/2026 +5 —
Victory Match 350
Queue
29/10/2026 MID Red +3 +11
Mission Play 1 match 29/10/2026 +1 —
Defeat Match 334
Queue
29/10/2026 MID Red ACE -2 -7
Mission Win 10 matches 28/10/2026 +2 —
Victory Match 331
Queue
28/10/2026 MID Red +3 +10
Defeat Match 328
Queue
28/10/2026 MID Red ACE -2 -14
Victory Match 320
Queue
28/10/2026 SUP Red +3 +11
Victory Match 317
Queue
28/10/2026 MID Red +3 +16
Defeat Match 315
Queue
28/10/2026 MID Blue -3 -17
Defeat Match 314
Queue
28/10/2026 SUP Blue -3 -18
Mission Win 1 match 28/10/2026 +3 —
Mission Play 1 match 28/10/2026 +1 —
Victory Match 308
Queue
27/10/2026 TOP Red +3 +14
Defeat Match 301
Queue
27/10/2026 MID Blue -3 -20
Victory Match 292
Queue
27/10/2026 MID Red +3 +17