INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

ppgöd

Lv 16 Pass 3 ppgöd#BR1 SUP JG
9 Points
2–1 W–L · 67%
A Tier
1011 MMR
0 MVP
0 ACE
3 Points
2–1 W–L · 67%
A Tier
— MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
A Tier
— MMR
0 MVP
0 ACE

Performance by lane

SUP 9 games, 7 wins (78%) 0.7 / 2.6 / 16.6

You Inhouse SUP average

  • KDA 6.74 +119%
  • CS per minute 1.0 on par
  • Gold per minute 307 on par
  • Damage per minute 331 +14%
  • Kill participation 62% on par
  • Share of team damage 10% +1 pts
  • Vision per minute 3.08 on par
  • Deaths per game 2.6 -52%
JG 1 game, 0 wins (0%) 3.0 / 7.0 / 2.0

You Inhouse JG average

  • KDA 0.71 -75%
  • CS per minute 5.3 -18%
  • Gold per minute 350 -20%
  • Damage per minute 402 -38%
  • Kill participation 42% -15 pts
  • Share of team damage 16% -2 pts
  • Vision per minute 0.81 -26%
  • Deaths per game 7.0 +32%

Dimension profile

Each dimension combines the processed metrics with the weight the SUP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning39% Combat andimpact54% Resources andefficiency53% Vision63% Survival75% Objectives andmap56% ppgöd, Laning: 39%ppgöd, Combat and impact: 54%ppgöd, Resources and efficiency: 53%ppgöd, Vision: 63%ppgöd, Survival: 75%ppgöd, Objectives and map: 56%
ppgöd Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 39% On par
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Heals and shields on allies per minute; Share of team damage taken 54% On par
Resources and efficiency Share of team gold; Unspent gold at the end 53% On par
Vision Vision per minute (weight 1.5); Share of team vision (weight 1.5); Wards placed per minute; Wards destroyed per minute; Control wards per 10 min (weight 1.2) 63% On par
Survival Deaths per 10 min; Time dead 75% Above role average
Objectives and map Objective damage per minute 56% On par

History

Result Match Date Lane Side Highlight Points MMR
Victory Match 498
Queue
06/11/2026 SUP Blue +3 +16
Mission Win 1 match 06/11/2026 +3 —
Mission Play 1 match 06/11/2026 +1 —
Victory Match 497
Queue
06/11/2026 SUP Blue +3 +11
Mission Play 5 matches 01/11/2026 +1 —
Mission Play 1 match 01/11/2026 +1 —
Defeat Match 411
Queue
01/11/2026 SUP Blue -3 -16
Defeat Match 289
Queue
27/10/2026 JG Red -3 -15
Victory Match 286
Queue
27/10/2026 SUP Blue +3 +21
Defeat Match 283
Queue
27/10/2026 SUP Red -3 -13
Mission Win 1 match 27/10/2026 +3 —
Mission Play 1 match 27/10/2026 +1 —
Victory Match 280
Queue
27/10/2026 SUP Red +3 +18
Defeat Match 247
Queue
25/10/2026 SUP Red -3 -13
Mission Win 3 matches 25/10/2026 +8 —
Mission Win 1 match 25/10/2026 +3 —
Mission Play 1 match 25/10/2026 +1 —
Victory Match 233
Queue
25/10/2026 SUP Blue +3 +18
Victory Match 221
Queue
24/10/2026 SUP Blue +3 +16
Mission Earn 1 MVP 24/10/2026 +1 —
Mission Win 1 match 24/10/2026 +3 —
Mission Play 1 match 24/10/2026 +1 —
Victory Match 220
Queue
24/10/2026 SUP Red MVP +4 +18