INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

ł ł

Lv 16 Pass 1 ł ł#〆 〆 JG MID
0 Points
0–0 W–L · 0%
A Tier
1000 MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
A Tier
— MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
A Tier
— MMR
0 MVP
0 ACE

Performance by lane

JG 7 games, 2 wins (29%) 7.6 / 5.4 / 8.0

You Inhouse JG average

  • KDA 2.87 on par
  • CS per minute 6.7 on par
  • Gold per minute 464 +7%
  • Damage per minute 1048 +62%
  • Kill participation 56% on par
  • Share of team damage 26% +8 pts
  • Vision per minute 0.87 -20%
  • Deaths per game 5.4 on par

Dimension profile

Each dimension combines the processed metrics with the weight the JG role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning87% Combat andimpact86% Resources andefficiency89% Vision24% Survival51% Objectives andmap36% ł ł, Laning: 87%ł ł, Combat and impact: 86%ł ł, Resources and efficiency: 89%ł ł, Vision: 24%ł ł, Survival: 51%ł ł, Objectives and map: 36%
ł ł Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 87% Above role average
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 86% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 89% Above role average
Vision Vision per minute (weight 1.5); Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 24% Below role average
Survival Deaths per 10 min; Time dead 51% On par
Objectives and map Objective damage per minute; Enemy jungle monsters (weight 1.5) 36% Below role average

History

Result Match Date Lane Side Highlight Points MMR
Mission Earn 1 ACE 01/11/2026 +1 —
Mission Play 1 match 01/11/2026 +1 —
Mission Earn 1 MVP 31/10/2026 +1 —
Defeat Match 388
Tournament
31/10/2026 JG Red ACE -5 -22
Victory Match 387
Tournament
31/10/2026 JG Red MVP +4 +15
Mission Win a tournament match 31/10/2026 +2 —
Mission Play in a tournament 31/10/2026 +1 —
Mission Play in 3 tournaments 31/10/2026 +3 —
Mission Win 1 match 31/10/2026 +3 —
Mission Play 1 match 31/10/2026 +1 —
Defeat Match 383
Tournament
31/10/2026 JG Blue -3 -19
Victory Match 380
Tournament
31/10/2026 JG Blue +3 +10
Defeat Match 224
Tournament
24/10/2026 JG Red -3 -12
Mission Play in a tournament 24/10/2026 +1 —
Mission Earn 1 ACE 24/10/2026 +1 —
Mission Play 1 match 24/10/2026 +1 —
Defeat Match 217
Tournament
24/10/2026 JG Blue ACE -2 -10