Players
Rod
Role average
Player
Rod
14
Points
2–0
W–L · 100%
A-
Tier
1035
MMR
0
MVP
0
ACE
6
Points
2–0
W–L · 100%
A-
Tier
—
MMR
0
MVP
0
ACE
Performance by lane
SUP
4
games,
3
wins
(75%)
1.0
/
4.8
/
13.2
You Inhouse SUP average
- KDA 3.00 on par
- CS per minute 1.1 +10%
- Gold per minute 289 on par
- Damage per minute 337 +16%
- Kill participation 49% -13 pts
- Share of team damage 10% +1 pts
- Vision per minute 2.46 -17%
- Deaths per game 4.8 -11%
TOP
3
games,
1
win
(33%)
1.7
/
5.7
/
5.7
You Inhouse TOP average
- KDA 1.29 -35%
- CS per minute 7.0 on par
- Gold per minute 358 -11%
- Damage per minute 637 -18%
- Kill participation 31% -9 pts
- Share of team damage 18% -5 pts
- Vision per minute 0.81 -9%
- Deaths per game 5.7 +8%
MID
1
game,
1
win
(100%)
12.0
/
4.0
/
6.0
You Inhouse MID average
- KDA 4.50 +72%
- CS per minute 7.0 on par
- Gold per minute 455 +8%
- Damage per minute 1179 +40%
- Kill participation 44% -5 pts
- Share of team damage 28% +4 pts
- Vision per minute 1.56 +84%
- Deaths per game 4.0 -20%
Dimension profile
Each dimension combines the processed metrics with the weight the SUP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning Gold/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent | 57% | On par |
| Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Heals and shields on allies per minute; Share of team damage taken | 42% | On par |
| Resources and efficiency Share of team gold; Unspent gold at the end | 37% | On par |
| Vision Vision per minute (weight 1.5); Share of team vision (weight 1.5); Wards placed per minute; Wards destroyed per minute; Control wards per 10 min (weight 1.2) | 36% | On par |
| Survival Deaths per 10 min; Time dead | 51% | On par |
| Objectives and map Objective damage per minute | 50% | On par |
History
| Result | Match | Points | MMR |
|---|---|---|---|
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 506
Queue
|
+3 | +12 |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 489
Queue
|
+3 | +23 |
| Mission | Earn 1 ACE | +1 | — |
| Mission | Play 5 matches | +1 | — |
| Defeat |
Match 289
Queue
|
-2 | -5 |
| Mission | Win 1 match | +3 | — |
| Victory |
Match 284
Queue
|
+3 | +14 |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 279
Queue
|
-3 | -16 |
| Mission | Win 1 match | +3 | — |
| Victory |
Match 256
Queue
|
+3 | +13 |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 253
Queue
|
-3 | -16 |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 239
Queue
|
+3 | +10 |