INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

doffy

Lv 14 Pass 4 doffy#ydk JG TOP
21 Points
3–2 W–L · 60%
A Tier
1019 MMR
1 MVP
0 ACE
7 Points
2–0 W–L · 100%
A Tier
— MMR
1 MVP
0 ACE
-3 Points
1–2 W–L · 33%
A Tier
— MMR
0 MVP
0 ACE

Performance by lane

JG 5 games, 3 wins (60%) 6.6 / 5.4 / 7.0

You Inhouse JG average

  • KDA 2.52 -11%
  • CS per minute 6.2 on par
  • Gold per minute 458 +5%
  • Damage per minute 671 on par
  • Kill participation 58% on par
  • Share of team damage 20% +2 pts
  • Vision per minute 1.12 on par
  • Deaths per game 5.4 on par
SUP 1 game, 0 wins (0%) 0.0 / 6.0 / 11.0

You Inhouse SUP average

  • KDA 1.83 -41%
  • CS per minute 1.0 on par
  • Gold per minute 258 -13%
  • Damage per minute 186 -36%
  • Kill participation 69% +7 pts
  • Share of team damage 5% -4 pts
  • Vision per minute 2.23 -24%
  • Deaths per game 6.0 +11%

Dimension profile

Each dimension combines the processed metrics with the weight the JG role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning40% Combat andimpact49% Resources andefficiency33% Vision56% Survival43% Objectives andmap36% doffy, Laning: 40%doffy, Combat and impact: 49%doffy, Resources and efficiency: 33%doffy, Vision: 56%doffy, Survival: 43%doffy, Objectives and map: 36%
doffy Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 40% On par
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 49% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 33% On par
Vision Vision per minute (weight 1.5); Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 56% On par
Survival Deaths per 10 min; Time dead 43% On par
Objectives and map Objective damage per minute; Enemy jungle monsters (weight 1.5) 36% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Win 1 match 02/11/2026 +3 —
Mission Play 1 match 02/11/2026 +1 —
Victory Match 434
Queue
02/11/2026 JG Blue +3 +16
Defeat Match 412
Queue
01/11/2026 JG Blue -3 -17
Mission Win 3 matches 01/11/2026 +8 —
Mission Play 5 matches 01/11/2026 +1 —
Victory Match 411
Queue
01/11/2026 JG Red +3 +16
Defeat Match 408
Queue
01/11/2026 SUP Red -3 -16
Mission Win 1 match 01/11/2026 +3 —
Mission Play 1 match 01/11/2026 +1 —
Victory Match 405
Queue
01/11/2026 JG Blue MVP +4 +20
Mission Earn 1 MVP 27/10/2026 +1 —
Mission Win 1 match 27/10/2026 +3 —
Victory Match 282
Queue
27/10/2026 JG Red MVP +4 +22
Mission Play 1 match 27/10/2026 +1 —
Defeat Match 279
Queue
27/10/2026 JG Red -3 -16