INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

NeyDrot

Lv 12 Pass 1 NeyDrot#BRA TOP MID
0 Points
0–0 W–L · 0%
C Tier
1000 MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
C Tier
— MMR
0 MVP
0 ACE

Performance by lane

TOP 5 games, 3 wins (60%) 6.0 / 7.2 / 6.4

You Inhouse TOP average

  • KDA 1.72 -14%
  • CS per minute 6.4 -9%
  • Gold per minute 404 on par
  • Damage per minute 965 +24%
  • Kill participation 40% on par
  • Share of team damage 25% +2 pts
  • Vision per minute 1.00 +12%
  • Deaths per game 7.2 +36%

Dimension profile

Each dimension combines the processed metrics with the weight the TOP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning36% Combat andimpact73% Resources andefficiency64% Vision79% Survival35% Objectives andmap69% NeyDrot, Laning: 36%NeyDrot, Combat and impact: 73%NeyDrot, Resources and efficiency: 64%NeyDrot, Vision: 79%NeyDrot, Survival: 35%NeyDrot, Objectives and map: 69%
NeyDrot Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent 36% On par
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 73% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 64% On par
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 79% Above role average
Survival Deaths per 10 min; Time dead 35% On par
Objectives and map Objective damage per minute; Turret damage per minute 69% Above role average

History

Result Match Date Lane Side Highlight Points MMR
Mission Play 5 matches 28/10/2026 +1 —
Mission Play 1 match 28/10/2026 +1 —
Defeat Match 306
Queue
27/10/2026 TOP Blue -3 -15
Mission Win 3 matches 27/10/2026 +8 —
Mission Win 1 match 27/10/2026 +3 —
Mission Play 1 match 27/10/2026 +1 —
Victory Match 269
Queue
26/10/2026 TOP Blue +3 +13
Victory Match 264
Queue
26/10/2026 TOP Blue +3 +11
Defeat Match 261
Queue
26/10/2026 TOP Blue -3 -15
Mission Win 1 match 26/10/2026 +3 —
Mission Play 1 match 26/10/2026 +1 —
Victory Match 257
Queue
26/10/2026 TOP Red +3 +17