INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

PauladaMTMT

Lv 11 Pass 1 PauladaMTMT#6868 MID TOP
0 Points
0–0 W–L · 0%
C Tier
1000 MMR
0 MVP
0 ACE
0 Points
0–0 W–L · 0%
C Tier
— MMR
0 MVP
0 ACE

Performance by lane

MID 5 games, 0 wins (0%) 6.2 / 5.2 / 3.6

You Inhouse MID average

  • KDA 1.88 -28%
  • CS per minute 5.7 -22%
  • Gold per minute 361 -14%
  • Damage per minute 664 -21%
  • Kill participation 50% on par
  • Share of team damage 23% on par
  • Vision per minute 0.99 +16%
  • Deaths per game 5.2 on par

Dimension profile

Each dimension combines the processed metrics with the weight the MID role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning42% Combat andimpact44% Resources andefficiency27% Vision75% Survival77% Objectives andmap30% PauladaMTMT, Laning: 42%PauladaMTMT, Combat and impact: 44%PauladaMTMT, Resources and efficiency: 27%PauladaMTMT, Vision: 75%PauladaMTMT, Survival: 77%PauladaMTMT, Objectives and map: 30%
PauladaMTMT Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent 42% On par
Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute 44% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 27% On par
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 75% Above role average
Survival Deaths per 10 min; Time dead 77% Above role average
Objectives and map Objective damage per minute; Turret damage per minute 30% Below role average

History

Result Match Date Lane Side Highlight Points MMR
Mission Play 5 matches 31/10/2026 +1 —
Mission Play 1 match 31/10/2026 +1 —
Defeat Match 371
Queue
31/10/2026 MID Red ACE -2 -2
Defeat Match 300
Queue
27/10/2026 MID Blue ACE -2 -1
Mission Play 1 match 27/10/2026 +1 —
Defeat Match 291
Queue
27/10/2026 MID Red ACE -2 -2
Defeat Match 264
Queue
26/10/2026 MID Red -3 -11
Mission Earn 1 ACE 26/10/2026 +1 —
Mission Play 1 match 26/10/2026 +1 —
Defeat Match 261
Queue
26/10/2026 MID Blue ACE -2 -5