INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

Walski

Lv 15 Pass 1 Walski#0307 BOT MID
7 Points
1–0 W–L · 100%
B Tier
1014 MMR
0 MVP
0 ACE
3 Points
1–0 W–L · 100%
B Tier
— MMR
0 MVP
0 ACE

Performance by lane

BOT 8 games, 5 wins (62%) 9.2 / 7.6 / 9.6

You Inhouse BOT average

  • KDA 2.48 -7%
  • CS per minute 6.2 -23%
  • Gold per minute 466 -7%
  • Damage per minute 795 -13%
  • Kill participation 56% on par
  • Share of team damage 22% -4 pts
  • Vision per minute 0.80 on par
  • Deaths per game 7.6 +41%
MID 1 game, 0 wins (0%) 1.0 / 5.0 / 1.0

You Inhouse MID average

  • KDA 0.40 -85%
  • CS per minute 6.1 -16%
  • Gold per minute 299 -29%
  • Damage per minute 450 -47%
  • Kill participation 29% -20 pts
  • Share of team damage 28% +4 pts
  • Vision per minute 0.97 +14%
  • Deaths per game 5.0 on par

Dimension profile

Each dimension combines the processed metrics with the weight the BOT role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning33% Combat andimpact31% Resources andefficiency15% Vision72% Survival18% Objectives andmap24% Walski, Laning: 33%Walski, Combat and impact: 31%Walski, Resources and efficiency: 15%Walski, Vision: 72%Walski, Survival: 18%Walski, Objectives and map: 24%
Walski Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 33% On par
Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute 31% Below role average
Resources and efficiency CS per minute (weight 1.5); Share of team gold; Damage per gold (weight 1.5); Unspent gold at the end 15% Below role average
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 72% Above role average
Survival Deaths per 10 min; Time dead 18% Below role average
Objectives and map Objective damage per minute; Turret damage per minute 24% Below role average

History

Result Match Date Lane Side Highlight Points MMR
Mission Win 1 match 05/11/2026 +3 —
Mission Play 1 match 05/11/2026 +1 —
Victory Match 476
Queue
04/11/2026 BOT Red +3 +14
Mission Play 1 match 30/10/2026 +1 —
Defeat Match 367
Queue
30/10/2026 MID Red -3 -10
Defeat Match 342
Queue
29/10/2026 BOT Red -3 -13
Mission Play 1 match 29/10/2026 +1 —
Defeat Match 334
Queue
29/10/2026 BOT Red -3 -17
Mission Play 5 matches 28/10/2026 +1 —
Victory Match 331
Queue
28/10/2026 BOT Red +3 +10
Mission Win 3 matches 28/10/2026 +8 —
Mission Win 1 match 28/10/2026 +3 —
Mission Play 1 match 28/10/2026 +1 —
Victory Match 315
Queue
28/10/2026 BOT Red +3 +17
Victory Match 305
Queue
27/10/2026 BOT Blue +3 +29
Defeat Match 284
Queue
27/10/2026 BOT Blue -3 -14
Mission Win 1 match 27/10/2026 +3 —
Mission Play 1 match 27/10/2026 +1 —
Victory Match 282
Queue
27/10/2026 BOT Red +3 +17