INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

Farmo e Reclamo

The Unforgiven
Lv 28 Pass 28 Farmo e Reclamo#russo BOT TOP
40 Points
11–16 W–L · 41%
C Tier
956 MMR
1 MVP
1 ACE
-7 Points
10–14 W–L · 42%
C Tier
— MMR
1 MVP
1 ACE
-3 Points
1–2 W–L · 33%
C Tier
— MMR
0 MVP
0 ACE

Performance by lane

TOP 14 games, 7 wins (50%) 5.7 / 5.1 / 4.5

You Inhouse TOP average

  • KDA 1.99 on par
  • CS per minute 6.5 -7%
  • Gold per minute 384 on par
  • Damage per minute 640 -18%
  • Kill participation 34% -6 pts
  • Share of team damage 19% -4 pts
  • Vision per minute 0.85 on par
  • Deaths per game 5.1 on par
SUP 8 games, 7 wins (88%) 1.8 / 5.1 / 15.5

You Inhouse SUP average

  • KDA 3.37 +9%
  • CS per minute 1.1 +10%
  • Gold per minute 302 on par
  • Damage per minute 277 on par
  • Kill participation 49% -13 pts
  • Share of team damage 8% -1 pts
  • Vision per minute 2.71 -8%
  • Deaths per game 5.1 -6%
BOT 7 games, 3 wins (43%) 5.4 / 5.9 / 7.3

You Inhouse BOT average

  • KDA 2.17 -18%
  • CS per minute 7.7 on par
  • Gold per minute 454 -9%
  • Damage per minute 761 -17%
  • Kill participation 40% -14 pts
  • Share of team damage 21% -5 pts
  • Vision per minute 0.90 +14%
  • Deaths per game 5.9 +9%
MID 5 games, 0 wins (0%) 7.2 / 6.2 / 4.6

You Inhouse MID average

  • KDA 1.90 -27%
  • CS per minute 6.6 -10%
  • Gold per minute 391 -7%
  • Damage per minute 727 -14%
  • Kill participation 48% on par
  • Share of team damage 23% on par
  • Vision per minute 0.80 -6%
  • Deaths per game 6.2 +24%
JG 2 games, 0 wins (0%) 4.0 / 9.0 / 5.0

You Inhouse JG average

  • KDA 1.00 -65%
  • CS per minute 5.2 -20%
  • Gold per minute 373 -14%
  • Damage per minute 416 -36%
  • Kill participation 58% on par
  • Share of team damage 19% +1 pts
  • Vision per minute 1.01 -7%
  • Deaths per game 9.0 +70%

Dimension profile

Each dimension combines the processed metrics with the weight the TOP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning37% Combat andimpact39% Resources andefficiency34% Vision46% Survival50% Objectives andmap45% Farmo e Reclamo, Laning: 37%Farmo e Reclamo, Combat and impact: 39%Farmo e Reclamo, Resources and efficiency: 34%Farmo e Reclamo, Vision: 46%Farmo e Reclamo, Survival: 50%Farmo e Reclamo, Objectives and map: 45%
Farmo e Reclamo Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent 37% On par
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 39% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 34% Below role average
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 46% On par
Survival Deaths per 10 min; Time dead 50% On par
Objectives and map Objective damage per minute; Turret damage per minute 45% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Win a tournament 08/11/2026 +5 —
Victory Match 549
Tournament
08/11/2026 TOP Blue +6 +46
Defeat Match 547
Tournament
08/11/2026 TOP Blue -3 -11
Mission Win 10 matches 08/11/2026 +2 —
Victory Match 545
Tournament
08/11/2026 TOP Blue +3 +17
Defeat Match 541
Tournament
08/11/2026 TOP Red -3 -10
Victory Match 537
Queue
08/11/2026 SUP Blue +3 +11
Victory Match 536
Queue
08/11/2026 SUP Blue +3 +18
Mission Win 1 match 08/11/2026 +3 —
Mission Play 1 match 08/11/2026 +1 —
Victory Match 535
Queue
08/11/2026 BOT Red +3 +21
Mission Play in 3 tournaments 07/11/2026 +3 —
Mission Play 20 matches 07/11/2026 +5 —
Defeat Match 520
Tournament
07/11/2026 TOP Red -3 -11
Defeat Match 517
Tournament
07/11/2026 TOP Blue -3 -16
Mission Win a tournament match 07/11/2026 +2 —
Mission Play in a tournament 07/11/2026 +1 —
Mission Win 1 match 07/11/2026 +3 —
Mission Play 1 match 07/11/2026 +1 —
Victory Match 515
Tournament
07/11/2026 TOP Red +3 +21
Defeat Match 509
Queue
06/11/2026 MID Blue -3 -16
Victory Match 507
Queue
06/11/2026 BOT Red +3 +17
Mission Earn 1 MVP 06/11/2026 +1 —
Mission Win 1 match 06/11/2026 +3 —
Victory Match 505
Queue
06/11/2026 SUP Blue MVP +4 +25
Defeat Match 503
Queue
06/11/2026 TOP Red -3 -17
Mission Play 1 match 06/11/2026 +1 —
Defeat Match 502
Queue
06/11/2026 MID Red -3 -19
Mission Win 3 matches 05/11/2026 +8 —
Mission Win 1 match 05/11/2026 +3 —
Victory Match 490
Queue
05/11/2026 BOT Blue +3 +12
Defeat Match 487
Queue
05/11/2026 TOP Red -3 -18
Mission Earn 1 ACE 05/11/2026 +1 —
Mission Play 1 match 05/11/2026 +1 —
Defeat Match 486
Queue
05/11/2026 MID Red ACE -2 -5
Defeat Match 471
Queue
04/11/2026 MID Blue -3 -17
Victory Match 469
Queue
04/11/2026 TOP Blue +3 +17
Defeat Match 467
Queue
04/11/2026 TOP Blue -3 -13
Defeat Match 463
Queue
04/11/2026 BOT Blue -3 -15
Mission Win 1 match 04/11/2026 +3 —
Mission Play 5 matches 04/11/2026 +1 —
Mission Play 1 match 04/11/2026 +1 —
Victory Match 460
Queue
04/11/2026 TOP Red +3 +22
Defeat Match 451
Queue
03/11/2026 MID Blue -3 -15
Defeat Match 449
Queue
03/11/2026 SUP Blue -3 -17
Defeat Match 448
Queue
03/11/2026 JG Blue -3 -19
Mission Play 1 match 03/11/2026 +1 —
Defeat Match 447
Queue
03/11/2026 BOT Red -3 -16
Mission Win 1 match 30/10/2026 +3 —
Victory Match 368
Queue
30/10/2026 SUP Red +3 +11
Mission Play 1 match 30/10/2026 +1 —
Defeat Match 365
Queue
30/10/2026 TOP Blue -3 -15
Mission Earn 1 MVP 29/10/2026 +1 —
Victory Match 352
Queue
29/10/2026 SUP Blue MVP +4 +17