Blue side
36 kills
Victory
| Player | K/D/A | CS | Damage | Gold | Vision |
|---|---|---|---|---|---|
|
|
6/8/3 1.1 KDA | 219 7.1/min | 22.949 18% of team | 13.097 | 19 8 wards |
|
|
1/7/7 1.1 KDA | 140 4.5/min | 6.297 5% of team | 9.563 | 13 4 wards |
|
|
20/8/4 3.0 KDA | 267 8.6/min | 56.071 45% of team | 20.205 | 7 6 wards |
|
|
7/8/12 2.4 KDA | 195 6.3/min | 28.943 23% of team | 14.552 | 23 9 wards |
|
|
2/9/16 2.0 KDA | 38 1.2/min | 10.002 8% of team | 9.990 | 114 49 wards |
Red side
40 kills
| Player | K/D/A | CS | Damage | Gold | Vision |
|---|---|---|---|---|---|
|
|
5/11/8 1.2 KDA | 144 4.6/min | 15.131 12% of team | 9.851 | 45 11 wards |
|
|
9/5/22 6.2 KDA | 198 6.4/min | 35.485 28% of team | 14.104 | 14 2 wards |
|
|
4/8/12 2.0 KDA | 189 6.1/min | 17.897 14% of team | 11.083 | 22 9 wards |
|
|
21/7/4 3.6 KDA | 218 7.0/min | 52.222 40% of team | 17.615 | 14 6 wards |
|
|
1/5/27 5.6 KDA | 33 1.1/min | 8.393 6% of team | 9.379 | 97 35 wards |
Dimension profile in this game
Each player in this game alone, against the inhouse average for their role: 50% is the role average.
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning | 80% | Above role average |
| Combat and impact | 39% | On par |
| Resources and efficiency | 53% | On par |
| Vision | 12% | Below role average |
| Survival | 7% | Below role average |
| Objectives and map | 32% | On par |
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning | 0% | Below role average |
| Combat and impact | 8% | Below role average |
| Resources and efficiency | 0% | Below role average |
| Vision | 3% | Below role average |
| Survival | 13% | Below role average |
| Objectives and map | 50% | On par |
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning | 99% | Above role average |
| Combat and impact | 100% | Above role average |
| Resources and efficiency | 99% | Above role average |
| Vision | 2% | Below role average |
| Survival | 2% | Below role average |
| Objectives and map | 99% | Above role average |
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning | 3% | Below role average |
| Combat and impact | 33% | On par |
| Resources and efficiency | 30% | Below role average |
| Vision | 32% | On par |
| Survival | 8% | Below role average |
| Objectives and map | 37% | On par |
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning | 34% | On par |
| Combat and impact | 35% | On par |
| Resources and efficiency | 87% | Above role average |
| Vision | 99% | Above role average |
| Survival | 1% | Below role average |
| Objectives and map | 79% | Above role average |
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning | 20% | Below role average |
| Combat and impact | 13% | Below role average |
| Resources and efficiency | 4% | Below role average |
| Vision | 87% | Above role average |
| Survival | 8% | Below role average |
| Objectives and map | 43% | On par |
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning | 100% | Above role average |
| Combat and impact | 100% | Above role average |
| Resources and efficiency | 94% | Above role average |
| Vision | 4% | Below role average |
| Survival | 75% | Above role average |
| Objectives and map | 99% | Above role average |
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning | 1% | Below role average |
| Combat and impact | 12% | Below role average |
| Resources and efficiency | 22% | Below role average |
| Vision | 40% | On par |
| Survival | 21% | Below role average |
| Objectives and map | 11% | Below role average |
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning | 97% | Above role average |
| Combat and impact | 98% | Above role average |
| Resources and efficiency | 94% | Above role average |
| Vision | 9% | Below role average |
| Survival | 50% | On par |
| Objectives and map | 76% | Above role average |
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning | 66% | On par |
| Combat and impact | 56% | On par |
| Resources and efficiency | 48% | On par |
| Vision | 76% | Above role average |
| Survival | 69% | On par |
| Objectives and map | 52% | On par |