INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

R2D2

Lv 31 Pass 29 R2D2#dlc MID TOP
76 Points
26–23 W–L · 53%
D Tier
1084 MMR
3 MVP
7 ACE
22 Points
26–23 W–L · 53%
D Tier
— MMR
3 MVP
7 ACE

Performance by lane

MID 50 games, 26 wins (52%) 6.2 / 5.0 / 6.9

You Inhouse MID average

  • KDA 2.60 on par
  • CS per minute 6.5 -11%
  • Gold per minute 387 -8%
  • Damage per minute 787 -7%
  • Kill participation 46% -3 pts
  • Share of team damage 22% -2 pts
  • Vision per minute 0.86 on par
  • Deaths per game 5.0 on par
JG 3 games, 1 win (33%) 8.7 / 6.0 / 7.7

You Inhouse JG average

  • KDA 2.72 on par
  • CS per minute 5.6 -14%
  • Gold per minute 438 on par
  • Damage per minute 721 +12%
  • Kill participation 50% -7 pts
  • Share of team damage 17% -1 pts
  • Vision per minute 0.99 -9%
  • Deaths per game 6.0 +13%
TOP 2 games, 1 win (50%) 3.0 / 6.5 / 6.0

You Inhouse TOP average

  • KDA 1.38 -31%
  • CS per minute 5.4 -23%
  • Gold per minute 327 -18%
  • Damage per minute 565 -27%
  • Kill participation 28% -12 pts
  • Share of team damage 16% -7 pts
  • Vision per minute 0.88 on par
  • Deaths per game 6.5 +23%

Dimension profile

Each dimension combines the processed metrics with the weight the MID role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning35% Combat andimpact37% Resources andefficiency32% Vision68% Survival52% Objectives andmap34% R2D2, Laning: 35%R2D2, Combat and impact: 37%R2D2, Resources and efficiency: 32%R2D2, Vision: 68%R2D2, Survival: 52%R2D2, Objectives and map: 34%
R2D2 Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent 35% Below role average
Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute 37% Below role average
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 32% Below role average
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 68% Above role average
Survival Deaths per 10 min; Time dead 52% On par
Objectives and map Objective damage per minute; Turret damage per minute 34% Below role average

History

Result Match Date Lane Side Highlight Points MMR
Mission Win a tournament 08/11/2026 +5 —
Mission Win a tournament match 08/11/2026 +2 —
Mission Play in 3 tournaments 08/11/2026 +3 —
Victory Match 549
Tournament
08/11/2026 MID Blue +6 +46
Victory Match 547
Tournament
08/11/2026 MID Red +3 +11
Defeat Match 545
Tournament
08/11/2026 MID Red -3 -17
Mission Play in a tournament 08/11/2026 +1 —
Defeat Match 540
Tournament
08/11/2026 MID Red -3 -14
Defeat Match 536
Queue
08/11/2026 MID Red -3 -18
Defeat Match 530
Queue
08/11/2026 MID Red ACE -2 -7
Defeat Match 529
Queue
08/11/2026 MID Blue -3 -16
Mission Win 1 match 08/11/2026 +3 —
Mission Play 1 match 08/11/2026 +1 —
Victory Match 526
Queue
07/11/2026 TOP Red +3 +10
Victory Match 509
Queue
06/11/2026 JG Red +3 +16
Victory Match 507
Queue
06/11/2026 MID Red +3 +17
Victory Match 505
Queue
06/11/2026 MID Blue +3 +20
Victory Match 502
Queue
06/11/2026 MID Blue +3 +19
Defeat Match 499
Queue
06/11/2026 MID Blue -3 -23
Mission Earn 3 MVPs 06/11/2026 +2 —
Mission Win 1 match 06/11/2026 +3 —
Mission Play 1 match 06/11/2026 +1 —
Victory Match 496
Queue
06/11/2026 MID Red MVP +4 +21
Victory Match 492
Queue
05/11/2026 MID Blue +3 +10
Defeat Match 490
Queue
05/11/2026 MID Red -3 -12
Defeat Match 487
Queue
05/11/2026 MID Red -3 -18
Mission Win 1 match 05/11/2026 +3 —
Victory Match 486
Queue
05/11/2026 MID Blue +3 +15
Defeat Match 483
Queue
05/11/2026 MID Blue -3 -23
Mission Play 1 match 05/11/2026 +1 —
Defeat Match 479
Queue
05/11/2026 MID Blue -3 -18
Victory Match 471
Queue
04/11/2026 MID Red MVP +4 +22
Victory Match 469
Queue
04/11/2026 MID Blue +3 +17
Defeat Match 467
Queue
04/11/2026 MID Blue -3 -13
Victory Match 463
Queue
04/11/2026 MID Red +3 +15
Defeat Match 462
Queue
04/11/2026 MID Red -3 -17
Mission Win 1 match 04/11/2026 +3 —
Mission Play 1 match 04/11/2026 +1 —
Victory Match 460
Queue
04/11/2026 MID Red +3 +22
Defeat Match 449
Queue
03/11/2026 MID Blue -3 -17
Defeat Match 448
Queue
03/11/2026 MID Blue -3 -19
Victory Match 447
Queue
03/11/2026 MID Blue +3 +16
Mission Win 1 match 03/11/2026 +3 —
Victory Match 441
Queue
03/11/2026 MID Red +3 +10