INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

VagabundoQTrampa

Lv 14 Pass 6 VagabundoQTrampa#PJCLT SUP TOP
32 Points
5–2 W–L · 71%
D Tier
1064 MMR
1 MVP
0 ACE
10 Points
5–2 W–L · 71%
D Tier
— MMR
1 MVP
0 ACE

Performance by lane

SUP 5 games, 4 wins (80%) 1.6 / 6.8 / 18.8

You Inhouse SUP average

  • KDA 3.00 on par
  • CS per minute 1.2 +20%
  • Gold per minute 308 on par
  • Damage per minute 325 +12%
  • Kill participation 56% -6 pts
  • Share of team damage 8% -1 pts
  • Vision per minute 3.48 +18%
  • Deaths per game 6.8 +26%
TOP 2 games, 1 win (50%) 6.0 / 3.0 / 6.0

You Inhouse TOP average

  • KDA 4.00 +101%
  • CS per minute 7.2 on par
  • Gold per minute 414 on par
  • Damage per minute 873 +12%
  • Kill participation 47% +7 pts
  • Share of team damage 25% +2 pts
  • Vision per minute 1.12 +26%
  • Deaths per game 3.0 -43%

Dimension profile

Each dimension combines the processed metrics with the weight the SUP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning58% Combat andimpact61% Resources andefficiency65% Vision87% Survival36% Objectives andmap50% VagabundoQTrampa, Laning: 58%VagabundoQTrampa, Combat and impact: 61%VagabundoQTrampa, Resources and efficiency: 65%VagabundoQTrampa, Vision: 87%VagabundoQTrampa, Survival: 36%VagabundoQTrampa, Objectives and map: 50%
VagabundoQTrampa Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 58% On par
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Heals and shields on allies per minute; Share of team damage taken 61% On par
Resources and efficiency Share of team gold; Unspent gold at the end 65% On par
Vision Vision per minute (weight 1.5); Share of team vision (weight 1.5); Wards placed per minute; Wards destroyed per minute; Control wards per 10 min (weight 1.2) 87% Above role average
Survival Deaths per 10 min; Time dead 36% On par
Objectives and map Objective damage per minute 50% On par

History

Result Match Date Lane Side Highlight Points MMR
Victory Match 487
Queue
05/11/2026 SUP Blue +3 +18
Mission Play 5 matches 05/11/2026 +1 —
Defeat Match 486
Queue
05/11/2026 SUP Red -3 -15
Mission Win 3 matches 05/11/2026 +8 —
Victory Match 483
Queue
05/11/2026 SUP Red +3 +23
Mission Win 1 match 05/11/2026 +3 —
Mission Play 1 match 05/11/2026 +1 —
Victory Match 479
Queue
05/11/2026 SUP Red +3 +18
Defeat Match 469
Queue
04/11/2026 TOP Red -3 -17
Mission Win 1 match 04/11/2026 +3 —
Mission Play 1 match 04/11/2026 +1 —
Victory Match 463
Queue
04/11/2026 TOP Red +3 +15
Mission Earn 1 MVP 01/11/2026 +1 —
Mission Win 1 match 01/11/2026 +3 —
Mission Play 1 match 01/11/2026 +1 —
Victory Match 418
Queue
01/11/2026 SUP Red MVP +4 +22