Players
aizenmustdie
Role average
Player
aizenmustdie
45
Points
9–6
W–L · 60%
C
Tier
1094
MMR
4
MVP
3
ACE
16
Points
9–6
W–L · 60%
C
Tier
—
MMR
4
MVP
3
ACE
Performance by lane
SUP
6
games,
2
wins
(33%)
3.0
/
7.7
/
19.0
You Inhouse SUP average
- KDA 2.87 -7%
- CS per minute 0.8 -20%
- Gold per minute 316 +7%
- Damage per minute 386 +33%
- Kill participation 58% -4 pts
- Share of team damage 10% +1 pts
- Vision per minute 2.64 -11%
- Deaths per game 7.7 +43%
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BOT
5
games,
3
wins
(60%)
12.2
/
6.8
/
8.2
You Inhouse BOT average
- KDA 3.00 +13%
- CS per minute 7.6 -6%
- Gold per minute 515 on par
- Damage per minute 1365 +49%
- Kill participation 63% +9 pts
- Share of team damage 34% +8 pts
- Vision per minute 0.48 -39%
- Deaths per game 6.8 +26%
JG
3
games,
3
wins
(100%)
6.3
/
5.7
/
15.3
You Inhouse JG average
- KDA 3.82 +35%
- CS per minute 5.0 -23%
- Gold per minute 426 on par
- Damage per minute 691 +7%
- Kill participation 54% -3 pts
- Share of team damage 16% -2 pts
- Vision per minute 0.69 -37%
- Deaths per game 5.7 +8%
TOP
1
game,
1
win
(100%)
7.0
/
4.0
/
7.0
You Inhouse TOP average
- KDA 3.50 +76%
- CS per minute 6.7 on par
- Gold per minute 491 +22%
- Damage per minute 944 +21%
- Kill participation 52% +12 pts
- Share of team damage 27% +4 pts
- Vision per minute 0.96 +8%
- Deaths per game 4.0 -25%
Dimension profile
Each dimension combines the processed metrics with the weight the SUP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning Gold/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent | 64% | On par |
| Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Heals and shields on allies per minute; Share of team damage taken | 74% | Above role average |
| Resources and efficiency Share of team gold; Unspent gold at the end | 61% | On par |
| Vision Vision per minute (weight 1.5); Share of team vision (weight 1.5); Wards placed per minute; Wards destroyed per minute; Control wards per 10 min (weight 1.2) | 26% | Below role average |
| Survival Deaths per 10 min; Time dead | 26% | Below role average |
| Objectives and map Objective damage per minute | 73% | On par |
History
| Result | Match | Points | MMR |
|---|---|---|---|
| Victory |
Match 536
Queue
|
+3 | +18 |
| Defeat |
Match 535
Queue
|
-3 | -21 |
| Victory |
Match 530
Queue
|
+4 | +22 |
| Victory |
Match 529
Queue
|
+3 | +16 |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 526
Queue
|
+3 | +10 |
| Defeat |
Match 487
Queue
|
-2 | -8 |
| Mission | Earn 3 MVPs | +2 | — |
| Victory |
Match 486
Queue
|
+4 | +20 |
| Defeat |
Match 483
Queue
|
-3 | -23 |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 479
Queue
|
+4 | +23 |
| Defeat |
Match 471
Queue
|
-2 | -7 |
| Mission | Win 3 matches | +8 | — |
| Mission | Play 5 matches | +1 | — |
| Victory |
Match 469
Queue
|
+3 | +17 |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 462
Queue
|
+3 | +17 |
| Mission | Earn 1 ACE | +1 | — |
| Defeat |
Match 441
Queue
|
-2 | 0 |
| Defeat |
Match 439
Queue
|
-3 | -10 |
| Mission | Earn 1 MVP | +1 | — |
| Mission | Win 1 match | +3 | — |
| Mission | Play 1 match | +1 | — |
| Victory |
Match 438
Queue
|
+4 | +20 |