INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

Perseu

Lv 19 Pass 6 Perseu#騎士王 JG TOP
12 Points
4–3 W–L · 57%
A- Tier
1034 MMR
1 MVP
1 ACE
5 Points
4–3 W–L · 57%
A- Tier
— MMR
1 MVP
1 ACE

Performance by lane

JG 13 games, 8 wins (62%) 5.2 / 4.5 / 8.7

You Inhouse JG average

  • KDA 3.12 +10%
  • CS per minute 7.6 +17%
  • Gold per minute 475 +9%
  • Damage per minute 669 on par
  • Kill participation 54% -3 pts
  • Share of team damage 19% +1 pts
  • Vision per minute 1.04 on par
  • Deaths per game 4.5 -15%
TOP 1 game, 0 wins (0%) 9.0 / 6.0 / 14.0

You Inhouse TOP average

  • KDA 3.83 +92%
  • CS per minute 6.9 on par
  • Gold per minute 471 +17%
  • Damage per minute 1104 +42%
  • Kill participation 70% +30 pts
  • Share of team damage 26% +3 pts
  • Vision per minute 1.27 +43%
  • Deaths per game 6.0 +13%

Dimension profile

Each dimension combines the processed metrics with the weight the JG role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning69% Combat andimpact49% Resources andefficiency70% Vision54% Survival55% Objectives andmap59% Perseu, Laning: 69%Perseu, Combat and impact: 49%Perseu, Resources and efficiency: 70%Perseu, Vision: 54%Perseu, Survival: 55%Perseu, Objectives and map: 59%
Perseu Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 69% Above role average
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 49% On par
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 70% Above role average
Vision Vision per minute (weight 1.5); Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 54% On par
Survival Deaths per 10 min; Time dead 55% On par
Objectives and map Objective damage per minute; Enemy jungle monsters (weight 1.5) 59% On par

History

Result Match Date Lane Side Highlight Points MMR
Mission Earn 1 ACE 08/11/2026 +1 —
Mission Play 1 match 08/11/2026 +1 —
Defeat Match 527
Queue
07/11/2026 JG Red ACE -2 -1
Mission Earn 1 MVP 07/11/2026 +1 —
Victory Match 523
Queue
07/11/2026 JG Blue MVP +4 +21
Mission Win 1 match 07/11/2026 +3 —
Victory Match 521
Queue
07/11/2026 JG Red +3 +15
Mission Play 1 match 07/11/2026 +1 —
Defeat Match 514
Queue
07/11/2026 JG Blue -3 -17
Victory Match 400
Queue
01/11/2026 JG Red +3 +16
Defeat Match 398
Queue
01/11/2026 JG Red -3 -16
Victory Match 395
Queue
01/11/2026 JG Blue +3 +16
Mission Earn 1 MVP 01/11/2026 +1 —
Mission Win 1 match 01/11/2026 +3 —
Mission Play 1 match 01/11/2026 +1 —
Victory Match 390
Queue
31/10/2026 JG Blue MVP +4 +21
Mission Play 1 match 29/10/2026 +1 —
Defeat Match 332
Queue
28/10/2026 JG Blue -3 -10
Mission Play 5 matches 28/10/2026 +1 —
Mission Play 1 match 28/10/2026 +1 —
Defeat Match 330
Queue
28/10/2026 JG Red -3 -10
Mission Win 3 matches 27/10/2026 +8 —
Victory Match 301
Queue
27/10/2026 JG Red +3 +20
Victory Match 295
Queue
27/10/2026 JG Red +3 +14
Mission Win 1 match 27/10/2026 +3 —
Victory Match 292
Queue
27/10/2026 JG Red +3 +17
Mission Play 1 match 27/10/2026 +1 —
Defeat Match 290
Queue
27/10/2026 JG Blue -3 -10