INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

Snowny

Lv 12 Pass 5 Snowny#mark SUP MID
5 Points
1–2 W–L · 33%
A Tier
1000 MMR
0 MVP
1 ACE
-2 Points
1–2 W–L · 33%
A Tier
— MMR
0 MVP
1 ACE

Performance by lane

SUP 4 games, 1 win (25%) 1.2 / 6.8 / 13.2

You Inhouse SUP average

  • KDA 2.15 -30%
  • CS per minute 0.7 -30%
  • Gold per minute 284 on par
  • Damage per minute 389 +34%
  • Kill participation 75% +13 pts
  • Share of team damage 11% +2 pts
  • Vision per minute 2.93 on par
  • Deaths per game 6.8 +26%
BOT 1 game, 1 win (100%) 3.0 / 6.0 / 14.0

You Inhouse BOT average

  • KDA 2.83 +6%
  • CS per minute 7.1 -12%
  • Gold per minute 484 on par
  • Damage per minute 802 -12%
  • Kill participation 50% -4 pts
  • Share of team damage 20% -6 pts
  • Vision per minute 0.69 -13%
  • Deaths per game 6.0 +11%

Dimension profile

Each dimension combines the processed metrics with the weight the SUP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning63% Combat andimpact81% Resources andefficiency57% Vision45% Survival32% Objectives andmap27% Snowny, Laning: 63%Snowny, Combat and impact: 81%Snowny, Resources and efficiency: 57%Snowny, Vision: 45%Snowny, Survival: 32%Snowny, Objectives and map: 27%
Snowny Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 63% On par
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Heals and shields on allies per minute; Share of team damage taken 81% Above role average
Resources and efficiency Share of team gold; Unspent gold at the end 57% On par
Vision Vision per minute (weight 1.5); Share of team vision (weight 1.5); Wards placed per minute; Wards destroyed per minute; Control wards per 10 min (weight 1.2) 45% On par
Survival Deaths per 10 min; Time dead 32% On par
Objectives and map Objective damage per minute 27% Below role average

History

Result Match Date Lane Side Highlight Points MMR
Mission Earn 1 ACE 04/11/2026 +1 —
Mission Play 1 match 04/11/2026 +1 —
Defeat Match 472
Queue
04/11/2026 SUP Red ACE -2 -4
Mission Play 1 match 03/11/2026 +1 —
Defeat Match 455
Queue
03/11/2026 SUP Blue -3 -12
Mission Win 1 match 02/11/2026 +3 —
Mission Play 1 match 02/11/2026 +1 —
Victory Match 423
Queue
02/11/2026 BOT Blue +3 +16
Mission Win 1 match 28/10/2026 +3 —
Victory Match 328
Queue
28/10/2026 SUP Blue +3 +24
Mission Play 1 match 28/10/2026 +1 —
Defeat Match 323
Queue
28/10/2026 SUP Blue -3 -21