INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

Gnar Baiano

Lv 17 Pass 1 Gnar Baiano#Gnar TOP SUP
-7 Points
0–3 W–L · 0%
A Tier
960 MMR
0 MVP
0 ACE
-9 Points
0–3 W–L · 0%
A Tier
— MMR
0 MVP
0 ACE

Performance by lane

TOP 13 games, 4 wins (31%) 3.4 / 4.2 / 4.8

You Inhouse TOP average

  • KDA 1.98 on par
  • CS per minute 6.4 -9%
  • Gold per minute 334 -17%
  • Damage per minute 590 -24%
  • Kill participation 32% -8 pts
  • Share of team damage 19% -4 pts
  • Vision per minute 0.90 on par
  • Deaths per game 4.2 -21%
SUP 2 games, 0 wins (0%) 0.0 / 6.5 / 5.5

You Inhouse SUP average

  • KDA 0.85 -72%
  • CS per minute 1.2 +20%
  • Gold per minute 240 -19%
  • Damage per minute 285 on par
  • Kill participation 51% -11 pts
  • Share of team damage 11% +2 pts
  • Vision per minute 2.14 -27%
  • Deaths per game 6.5 +20%
BOT 1 game, 1 win (100%) 16.0 / 6.0 / 7.0

You Inhouse BOT average

  • KDA 3.83 +44%
  • CS per minute 6.4 -21%
  • Gold per minute 533 +6%
  • Damage per minute 881 on par
  • Kill participation 43% -11 pts
  • Share of team damage 20% -6 pts
  • Vision per minute 0.82 on par
  • Deaths per game 6.0 +11%

Dimension profile

Each dimension combines the processed metrics with the weight the TOP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning30% Combat andimpact28% Resources andefficiency23% Vision41% Survival65% Objectives andmap31% Gnar Baiano, Laning: 30%Gnar Baiano, Combat and impact: 28%Gnar Baiano, Resources and efficiency: 23%Gnar Baiano, Vision: 41%Gnar Baiano, Survival: 65%Gnar Baiano, Objectives and map: 31%
Gnar Baiano Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent 30% Below role average
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 28% Below role average
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 23% Below role average
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 41% On par
Survival Deaths per 10 min; Time dead 65% On par
Objectives and map Objective damage per minute; Turret damage per minute 31% Below role average

History

Result Match Date Lane Side Highlight Points MMR
Defeat Match 498
Queue
06/11/2026 SUP Red -3 -16
Mission Play 1 match 06/11/2026 +1 —
Defeat Match 497
Queue
06/11/2026 SUP Red -3 -11
Mission Play 1 match 05/11/2026 +1 —
Defeat Match 481
Queue
05/11/2026 TOP Red -3 -13
Mission Earn 1 ACE 30/10/2026 +1 —
Defeat Match 363
Queue
30/10/2026 TOP Red ACE -2 -5
Mission Play 1 match 30/10/2026 +1 —
Defeat Match 361
Queue
29/10/2026 TOP Red -3 -10
Mission Win 1 match 29/10/2026 +3 —
Victory Match 342
Queue
29/10/2026 TOP Blue +3 +13
Defeat Match 340
Queue
29/10/2026 TOP Red -3 -21
Defeat Match 335
Queue
29/10/2026 TOP Blue -3 -10
Defeat Match 334
Queue
29/10/2026 TOP Red -3 -17
Mission Play 1 match 29/10/2026 +1 —
Defeat Match 333
Queue
28/10/2026 TOP Blue -3 -10
Defeat Match 331
Queue
28/10/2026 TOP Blue -3 -10
Mission Play 5 matches 28/10/2026 +1 —
Victory Match 317
Queue
28/10/2026 TOP Red +3 +16
Mission Win 3 matches 28/10/2026 +8 —
Victory Match 315
Queue
28/10/2026 TOP Red +3 +17
Victory Match 314
Queue
28/10/2026 BOT Red +3 +18
Mission Win 1 match 28/10/2026 +3 —
Victory Match 311
Queue
28/10/2026 TOP Blue +3 +18
Mission Play 1 match 28/10/2026 +1 —
Defeat Match 308
Queue
27/10/2026 TOP Blue -3 -14