Players
Shadow
Role average
Player
Shadow
The Blade Dancer
0
Points
2–4
W–L · 33%
C
Tier
961
MMR
0
MVP
0
ACE
-6
Points
2–4
W–L · 33%
C
Tier
—
MMR
0
MVP
0
ACE
Performance by lane
BOT
2
games,
1
win
(50%)
4.0
/
5.5
/
4.0
You Inhouse BOT average
- KDA 1.45 -45%
- CS per minute 9.2 +14%
- Gold per minute 482 on par
- Damage per minute 600 -34%
- Kill participation 27% -27 pts
- Share of team damage 17% -9 pts
- Vision per minute 1.01 +28%
- Deaths per game 5.5 on par
TOP
1
game,
0
wins
(0%)
2.0
/
8.0
/
3.0
You Inhouse TOP average
- KDA 0.62 -69%
- CS per minute 6.4 -9%
- Gold per minute 360 -10%
- Damage per minute 485 -38%
- Kill participation 38% -2 pts
- Share of team damage 23% on par
- Vision per minute 1.37 +54%
- Deaths per game 8.0 +51%
JG
1
game,
0
wins
(0%)
3.0
/
10.0
/
10.0
You Inhouse JG average
- KDA 1.30 -54%
- CS per minute 5.0 -23%
- Gold per minute 352 -19%
- Damage per minute 495 -23%
- Kill participation 72% +15 pts
- Share of team damage 15% -3 pts
- Vision per minute 1.45 +33%
- Deaths per game 10.0 +89%
MID
1
game,
0
wins
(0%)
12.0
/
11.0
/
11.0
You Inhouse MID average
- KDA 2.09 -20%
- CS per minute 5.4 -26%
- Gold per minute 451 +7%
- Damage per minute 951 +13%
- Kill participation 82% +33 pts
- Share of team damage 31% +7 pts
- Vision per minute 1.45 +71%
- Deaths per game 11.0 +120%
SUP
1
game,
1
win
(100%)
4.0
/
0.0
/
22.0
You Inhouse SUP average
- KDA 26.00 +744%
- CS per minute 1.5 +50%
- Gold per minute 409 +38%
- Damage per minute 693 +138%
- Kill participation 81% +19 pts
- Share of team damage 18% +9 pts
- Vision per minute 2.87 on par
- Deaths per game 0.0 -100%
Dimension profile
Each dimension combines the processed metrics with the weight the BOT role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).
| Dimension | Percentile | Verdict |
|---|---|---|
| Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent | 56% | On par |
| Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute | 45% | On par |
| Resources and efficiency CS per minute (weight 1.5); Share of team gold; Damage per gold (weight 1.5); Unspent gold at the end | 46% | On par |
| Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min | 91% | Above role average |
| Survival Deaths per 10 min; Time dead | 37% | On par |
| Objectives and map Objective damage per minute; Turret damage per minute | 35% | On par |
History
| Result | Match | Points | MMR |
|---|---|---|---|
| Victory |
Match 467
Queue
|
+3 | +13 |
| Mission | Win 1 match | +3 | — |
| Victory |
Match 463
Queue
|
+3 | +15 |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 460
Queue
|
-3 | -22 |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 433
Queue
|
-3 | -20 |
| Defeat |
Match 397
Queue
|
-3 | -10 |
| Mission | Play 1 match | +1 | — |
| Defeat |
Match 396
Queue
|
-3 | -15 |