INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

Shadow

The Blade Dancer
Lv 9 Pass 2 Shadow#ZOFGK BOT TOP
0 Points
2–4 W–L · 33%
C Tier
961 MMR
0 MVP
0 ACE
-6 Points
2–4 W–L · 33%
C Tier
— MMR
0 MVP
0 ACE

Performance by lane

BOT 2 games, 1 win (50%) 4.0 / 5.5 / 4.0

You Inhouse BOT average

  • KDA 1.45 -45%
  • CS per minute 9.2 +14%
  • Gold per minute 482 on par
  • Damage per minute 600 -34%
  • Kill participation 27% -27 pts
  • Share of team damage 17% -9 pts
  • Vision per minute 1.01 +28%
  • Deaths per game 5.5 on par
TOP 1 game, 0 wins (0%) 2.0 / 8.0 / 3.0

You Inhouse TOP average

  • KDA 0.62 -69%
  • CS per minute 6.4 -9%
  • Gold per minute 360 -10%
  • Damage per minute 485 -38%
  • Kill participation 38% -2 pts
  • Share of team damage 23% on par
  • Vision per minute 1.37 +54%
  • Deaths per game 8.0 +51%
JG 1 game, 0 wins (0%) 3.0 / 10.0 / 10.0

You Inhouse JG average

  • KDA 1.30 -54%
  • CS per minute 5.0 -23%
  • Gold per minute 352 -19%
  • Damage per minute 495 -23%
  • Kill participation 72% +15 pts
  • Share of team damage 15% -3 pts
  • Vision per minute 1.45 +33%
  • Deaths per game 10.0 +89%
MID 1 game, 0 wins (0%) 12.0 / 11.0 / 11.0

You Inhouse MID average

  • KDA 2.09 -20%
  • CS per minute 5.4 -26%
  • Gold per minute 451 +7%
  • Damage per minute 951 +13%
  • Kill participation 82% +33 pts
  • Share of team damage 31% +7 pts
  • Vision per minute 1.45 +71%
  • Deaths per game 11.0 +120%
SUP 1 game, 1 win (100%) 4.0 / 0.0 / 22.0

You Inhouse SUP average

  • KDA 26.00 +744%
  • CS per minute 1.5 +50%
  • Gold per minute 409 +38%
  • Damage per minute 693 +138%
  • Kill participation 81% +19 pts
  • Share of team damage 18% +9 pts
  • Vision per minute 2.87 on par
  • Deaths per game 0.0 -100%

Dimension profile

Each dimension combines the processed metrics with the weight the BOT role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning56% Combat andimpact45% Resources andefficiency46% Vision91% Survival37% Objectives andmap35% Shadow, Laning: 56%Shadow, Combat and impact: 45%Shadow, Resources and efficiency: 46%Shadow, Vision: 91%Shadow, Survival: 37%Shadow, Objectives and map: 35%
Shadow Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent; XP/min vs. lane opponent; Damage/min vs. lane opponent 56% On par
Combat and impact Share of team damage (weight 1.5); Damage per minute; Kill participation; Crowd control per minute 45% On par
Resources and efficiency CS per minute (weight 1.5); Share of team gold; Damage per gold (weight 1.5); Unspent gold at the end 46% On par
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 91% Above role average
Survival Deaths per 10 min; Time dead 37% On par
Objectives and map Objective damage per minute; Turret damage per minute 35% On par

History

Result Match Date Lane Side Highlight Points MMR
Victory Match 467
Queue
04/11/2026 BOT Red +3 +13
Mission Win 1 match 04/11/2026 +3 —
Victory Match 463
Queue
04/11/2026 SUP Red +3 +15
Mission Play 1 match 04/11/2026 +1 —
Defeat Match 460
Queue
04/11/2026 TOP Blue -3 -22
Mission Play 1 match 02/11/2026 +1 —
Defeat Match 433
Queue
02/11/2026 BOT Red -3 -20
Defeat Match 397
Queue
01/11/2026 JG Red -3 -10
Mission Play 1 match 01/11/2026 +1 —
Defeat Match 396
Queue
01/11/2026 MID Blue -3 -15