INVOKERS
Inhouse Invokers
The inhouse is part of the Invokers app: you can play and follow everything in the inhouse from there.
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Players
Player

RaNzel

Lv 18 Pass 9 RaNzel#BR0 TOP JG
13 Points
3–6 W–L · 33%
B Tier
990 MMR
1 MVP
1 ACE
-4 Points
3–5 W–L · 38%
B Tier
— MMR
1 MVP
1 ACE
-3 Points
0–1 W–L · 0%
B Tier
— MMR
0 MVP
0 ACE

Performance by lane

TOP 15 games, 4 wins (27%) 3.5 / 3.7 / 4.1

You Inhouse TOP average

  • KDA 2.07 on par
  • CS per minute 7.1 on par
  • Gold per minute 363 -9%
  • Damage per minute 578 -26%
  • Kill participation 35% -5 pts
  • Share of team damage 18% -5 pts
  • Vision per minute 1.01 +13%
  • Deaths per game 3.7 -30%

Dimension profile

Each dimension combines the processed metrics with the weight the TOP role gives them, adjusted for each champion's class. The number is the percentile of the typical match: 50% is the position average (the dashed ring).

Laning45% Combat andimpact32% Resources andefficiency40% Vision72% Survival81% Objectives andmap26% RaNzel, Laning: 45%RaNzel, Combat and impact: 32%RaNzel, Resources and efficiency: 40%RaNzel, Vision: 72%RaNzel, Survival: 81%RaNzel, Objectives and map: 26%
RaNzel Role average
Dimension Percentile Verdict
Laning Gold/min vs. lane opponent; CS/min vs. lane opponent (weight 1.5); XP/min vs. lane opponent; Damage/min vs. lane opponent 45% On par
Combat and impact Share of team damage; Damage per minute; Kill participation; Crowd control per minute; Share of team damage taken; Damage mitigated per minute 32% Below role average
Resources and efficiency CS per minute; Share of team gold; Damage per gold; Unspent gold at the end 40% On par
Vision Vision per minute; Share of team vision; Wards placed per minute; Wards destroyed per minute; Control wards per 10 min 72% Above role average
Survival Deaths per 10 min; Time dead 81% Above role average
Objectives and map Objective damage per minute; Turret damage per minute 26% Below role average

History

Result Match Date Lane Side Highlight Points MMR
Defeat Match 492
Queue
05/11/2026 TOP Red -3 -10
Mission Win 3 matches 05/11/2026 +8 —
Victory Match 482
Queue
05/11/2026 TOP Blue +3 +14
Mission Win 1 match 05/11/2026 +3 —
Victory Match 480
Queue
05/11/2026 TOP Red +3 +14
Mission Play 1 match 05/11/2026 +1 —
Defeat Match 476
Queue
04/11/2026 TOP Blue -3 -14
Mission Play 5 matches 04/11/2026 +1 —
Defeat Match 468
Queue
04/11/2026 TOP Red -3 -11
Defeat Match 459
Queue
04/11/2026 TOP Red -3 -14
Mission Earn 1 ACE 04/11/2026 +1 —
Mission Play 1 match 04/11/2026 +1 —
Defeat Match 457
Queue
03/11/2026 TOP Red ACE -2 0
Defeat Match 455
Queue
03/11/2026 TOP Blue -3 -12
Mission Earn 1 MVP 03/11/2026 +1 —
Mission Win 1 match 03/11/2026 +3 —
Mission Play 1 match 03/11/2026 +1 —
Victory Match 453
Queue
03/11/2026 TOP Blue MVP +4 +23
Mission Win 1 match 29/10/2026 +3 —
Mission Play 1 match 29/10/2026 +1 —
Victory Match 343
Queue
29/10/2026 TOP Blue +3 +22
Mission Play 5 matches 28/10/2026 +1 —
Defeat Match 325
Queue
28/10/2026 TOP Blue ACE -2 -14
Defeat Match 322
Queue
28/10/2026 TOP Red -3 -22
Defeat Match 320
Queue
28/10/2026 TOP Blue -3 -11
Mission Earn 1 ACE 28/10/2026 +1 —
Defeat Match 317
Queue
28/10/2026 TOP Blue ACE -2 -6
Mission Play 1 match 28/10/2026 +1 —
Defeat Match 315
Queue
28/10/2026 TOP Blue -3 -17